Portfolio projects and works of gaming brilliance

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Axonplay 5 minute demo - Internship

A game to help adults with disabilities and autism, build social skills through gaming. The demo is a fully complete slice of content playable from start to end that features structured dialogue and scenarios that people experince in their daily lives. Micro puzzles, spells and adventure mechanics to bring interestly fun gameplay as you go through the story.

My working experience at axonplay taught me more than just more programming skills but also key team collabortation, work management and office/work from home experience. It gave me the opportunity to see games development from an overall business perspective and the importance of each persons role to the overall project

Pokemon xp calculator - Self Project

A fan made application created using Unity to assist in figuring out how many items and which ones to level the over 900+ Pokemon in current and potential future games from the mainline Pokemon series.

This work shows my abilities in fields other than just game development and what I can do individually, when trying to achieve a specific task. It was the first time for me sharing and making available my creation to the open world via github, with options of a web based and android app versions.

Super HunterZ - University

An Sci-fi action short animation project for my computer animation subject. It was done in collaboration with 2 other students where we used Unity engine to create a animation video. The most of the models and character animations were sourced externally, however custom signs, lighting, camera effects, and video editing is our own work.

The animation did quite well entering it into the animation showcase and I also scored a High Distinction as it was a major work for subject of computer animation.



The Deadline Before Christmas - University

The second game we made in a group of 5 that focused on multi disciplined collaboration between games and music students. TDBC is an up to 4 player co-op game where players have to use machines and conveyors, to create as many presents as possible before time runs out. I was the lead programmer on this project as well and had many difficulties with the much more complex and technical nature compared to our last game.

It was selected to be featured in the UTS games showcase again and was also shown off at the UTS music presentation for the sound students to showcase their work.



Hatch Craft - University

The first game I made as apart of a team of 4. Created in Unity engine we made a 4 player party fighting game. I was the lead programmer for the game where majority of the player and game system mechanics I made myself. Such as character movement, character abilities, controller inputs, game system functions and post processing effects.

Our game was entered into the UTS games showcase and won 2nd/1st place, where people within the university and invited persons could come and play the game. It was also playable during UTS open day where I worked a booth for UTS games development, and was playable to the public.