A worldbuilding summary
In here you'll find all the current worldbuilding for Cala Mori. Please keep in mind that information is constantly being updated!
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Octane is a feared but respected pirate that resides in The Cala Mori Archipelago, captain of the Gilded Serpent. Always in search of treasure, adventure, and the unknown, Octane faces danger head on; always gung-ho and ready for action. Her determination to be the best pirate that ever lived has taken her to Cala Mori and beyond. Others would describe her as crazy, but to herself, she’s a daring, passionate, and bold swashbuckler.
Quite the sleaze-bag of a man. Lanzo serves as the ship's navigator on the Gilded Serpent, priding himself in his keen sense of direction making him perfect for the job. Though a thievish rogue who always holds a trick up his sleeve and coin in his pocket, (although not always belonging to him) his eyes seek any and all targets with extreme precision and accuracy. On his off time, he specializes in dagger crafting and selling illegal goods for some extra cash on the side. On the ship he snarky and petty beyond belief. Titan forbid you take his sandwich and it becomes a flamewar on deck.
Marlin is the second in command and the First Mate to Captain Octane on the Gilded Serpent. A much older adult, who has seen his fair share of action and adventure, stands with a cool, calm, and collected demeanor. A thoughtful, introspective individual who breathes before he blows, he makes an excellent, impromptu diplomat when the crew finds themselves arguing. although until provoked, he generally keeps to himself. He handles the ship's heavy lifting and serves as Octane's second in command. His top priorities are the health and safety of his crew; he is a big fellow to suit his big heart.
A lost child barging onto their ship, Dux imposes himself as the newest addition to the crew. While wanderlust lives in his heart, he can be very full of himself, snarky, and often uses his brawn over his brains when it comes to dealing with things. Often thinking they know best, especially when it comes to the opinions of Marlin and Lanzo. Wanting to impress Octane, they’ll often fight their way into a conversation to show everyone they mean business.
(Character belongs to Gumbuggy)
Minerva Storelva
A well mannered and respected librarian and historian that runs The Grand Archive, the oldest Library left in Cala Mori. She is quite strict yet passionate, holding her wealth of knowledge in quite the protective manner.
Despite her job, she wishes to explore the seas but proves unable to because of her cowardice and inexperience. That all changed when a certain pirate barged into her life.
Giovanni
A parasitic worm, which was thought to be extinct, was found eating barnacles off the side of Octane's ship. Instead of killing off this parasite, she took a weird fascination to the creature, bringing it on the ship and taking it back to Cala Mori Bay. She consulted Minerva, who took in the worm to research purposes and experimentation.
Kamorek Yakor
A service member to the Council and Captain of the Justice’s Jewel galleon. A self-absorbed, disillusioned but passionate mercenary who sees himself as a paragon of righteousness in an increasingly unruly society. He believes that his abilities and talents alone can save the world from people like Octane, who he believes exist to usurp the throne of a just world.
Tarkus "Tank" Filetmonte
As an ex Aqua-Marine, he still serves the throne in a limited capacity and was assigned to the Justice’s Jewel. His loyalty remains in conflict with his desire for complete freedom. He’s haunted by the memories of his past battles and orders he was given and seeks to be his own person.
Amelia Dupont
A seabird harpy stranded before Kamorek found her. A lively, free spirited individual who sees through the guise of those around her, particularly Kamorek. She sees her life on the Justice’s Jewel as a chance to see the world, something she’s always only read about. With a breadth of knowledge from her studies she looks forward to new lands and people.
Nereida Villin
Descending from the sirens of centuries past, she resided in the lower class with her siren mother and land father. Terrified of going back to her lower class upbringings, she has climbed the ranks to a high status by making connections and seducing the elites into getting what she wants. She's cunning and conniving despite her persona, playing the game for the long run.
(Character belongs to Noodle)
Counselor Amari
The youngest, most ambitious member of the council. Though rather promising, her efforts to enforce policies benefit the country fall on deaf ears as she's often outnumbered in most votes.
Grimy-Beard
A drunken old pirate that commanded respect and was highly wanted in his glory, but now just sulks in worn down taverns and pubs.
(Please mind the placeholder image)
Lana
One of the most brutal bounty hunters of the land. Previously a pirate, now recruited by the council to hunt down pirates and bring them back dead or alive. She wields a harpoon that she charges with her own electricity to deliver a lethal blow to her targets.
Cassis Orcinus
An eccentric archeologist with a mission of uncovering the secrets of the great depths. Anything they find they will make sure to sell at a ridiculous price before something so precious can be released as public knowledge.
(Character belongs to Gumbuggy)
Kinos
A devious and mischievous travelling merchant that wanders the shores of Cala Mori. They eerily have anything you need at the times you need it most.
It is said they appear to people who are on the brink of death and offer something to save them, forever indebting them to Kinos.
(Character belongs to Gumbuggy)
Axel
A rogue assassin based in Grimshore.
(Character belongs to Gumbuggy)
Calder Cerulean
Calder is a laid-back freelance bounty hunter who gets the job done, no matter how life-threatening it is. He's related to the big-shot owner of a major sea enterprise in Cala Mori. Despite his wealthy connections, Calder sticks to his gritty bounty-hunting life, finding excitement and adventure in the dangers of the sea
(Character belongs to Gumbuggy)
Lord Cerulean
The owner of one of the biggest sea conglomerate business in Cala Mori. He has direct business ties with the council, and is considered an elite. He's also Dux's father but that part doesn't really matter in his eyes.
(Character belongs to Gumbuggy)
Lucius Largemouth
A sleazy businessman who ranks up with the elites. He runs a black market of sorts, capturing and selling valuable creatures.
(Please mind the placeholder image)
Haru
A flirty thieving rogue that got washed up on a neighbouring land. He is currently being captive there and no one knows his current location. Please help.
(Character belongs to Gumbuggy)
Aurelian "Arlo" Monee
A kindhearted and revered priest of humble origins, now tending the Aquata Reef Temple in his homeland of Coratoll. Beneath his gentle demeanor lies a quiet obsession, blinded by unwavering faith. He is also Annie’s older brother.
(Character belongs to Gumbuggy)
Anniya "Anni" Monee
Anni is a bubbly and eccentric scientist obsessed with the marine life and environemnt. She resents the elites for neglecting nature and isn't afraid to get her hands dirty, collaborating with pirates, bribing crews, and bending laws for her research. A frequent stowaway on the Gilded Serpent, she's especially close with Octane.
(Character belongs to Gumbuggy)
Fig Newtons
Fig is a laid back mixologist with an appreciation for the simple things in life. You can find him selling drinks from his little stand, though the location moves frequently. He'll always be there to quench your thirst on a hot summer day.
That being said, there are rumours that some of his drinks have... alternative effects. Do you dare to find out what they are?
All descriptions were written by their respective owners.
Cala Mori is the oldest known titan based land formation on record, predating the [outdated], at around 8000 BCE. Since the fall of Tethys, this land has been inhabited by fishfolk, their origin prior to that is unknown though some hypothesize Cala Mori to be the origin of fishfolk as a species, as it is suggested through fossil records.
The Archipelago is a segmented island cluster that is believed to be made up of the body of a fallen God. So far two separate bodies have been identified in this archipelago formation. Due to a mix of sea levels rising and natural decomposition, most of the titan skeletons are either underwater or eroded from the gradual exposure to the acidic nature of the [outdated] sea.
Considered "the fisherman's heaven", this island is full of apex predator type fishfolk that provide about 35% of the food across the archipelago through their fishing. They are able to do this without overfishing, prioritizing the wellbeing of the ecosystem and make sure to give back to the environment what they take. On average, the diet of the folk on this island is primarily carnivorous, though there are still a significant amount with an omnivorous diet. They do frequent trade with Coratoll both for their own diets and for fish bait. These two colonies especially get along with their shared devotion of maintaining a balanced and healthy ecosystem on both their islands. The people of Huntsman Harbour are known for their excellent work ethic, great strength, and strong headed nature.
Landmarks:
The Huntsman Butchery Market is where the catch of the day is processed right on the spot, smokehouses, gutting stations, drying racks, all set up for easy shipment of goods as well as bartering for the locals.
Tidebell Chapel is a lighthouse located on the highest point of the island. Hunters come here to thank the sea for its bounty. The community values the belief of respecting what you hunt and making sure whatever is hunted does not go to waste and given back to the sea. They ring the bell before and after every hunt, leaving offerings too in hopes for a safe voyage. While this island is not as religious as the others, they still hold some level of spirituality relating to the land itself and how they treat it.
Also known as the "Island of Treasure", this island is filled with mostly crustacean type folk. This island is rich in resources and valuable goods, making this a ground for pirates to make frequent pit stops and partake in trade as safely as possible. Pincher Point is also where the term "crab maiden" comes from, as crab folk frequently ventured outside of Cala Mori in search of more clientele for their goods.
The folk on this island uphold a slightly religious background, as they continue to worship a demigod that used to inhabit this island, living in a cave at the base of a now dormant volcano. Crab folk often pray to this demigod and leave offerings during special occasions. On average, the folk on this island are pretty omnivorous and have a relatively close connection to both Huntsman Harbour and especially Coratoll given it's close proximity. The people of Pincher Point are known for their friendly and inviting nature, but tricksters at heart. Though they tend to play tricks on outsiders, it is not out of malice unless there is a perceived threat.
Landmarks:
Coenobita Bazaar
Hands down the busiest market in all of Cala Mori. Full of shouting merchants, suspicious crustaceans, shiny stuff, weird stuff, maybe cursed stuff. You can find anything here if you look hard enough.
Temple of the Hollow Shell
A spooky old shrine built inside the giant shell that formed the volcano. The locals still worship their missing god here. The echoes inside are super weird and haunted, almost like someone is still listening.
Sea-Breeze Getaway
Around Pincher Point are tiny islands scattered close by the shores, used for resorts, fancy beach houses, and spa spots. This area is very touristy.
Known as the "Island of Life & Balance" this island takes great pride in it's rich and diverse ecosystem with it's carefully grown, densely populated forest. The surface level is mostly barren, the thin ring shaped sliver of land making it hard to spot if you don't know where to look. This has provided excellent protection from unwanted visitors, as the residents of this island are very protective of their city. Coratoll is the only other island with an underwater city, the inside being shaped like a bowl that dips under the surface. Despite being mostly isolated, they still trade with the other islands but have a particular close connection with Huntsman Harbour and Pincher Point. Coratoll makes up about 60% of the total food production across Cala Mori. The people of Coratoll and very distant and distrustful of most outsiders, as they feel they have a moral obligation to towards keeping the ecosystem alive and healthy along with their almost spiritual connection to the island itself. Because of this, The majority of the residents have a vegetarian leaning diet.
Landmarks:
Gaia's Greenhouse
Located at the heart of Coratoll inside a large coral tree is a heavily guarded community greenhouse which holds rare specimen and research archives where scholars where flowery robes. They’re all about marine botany and protecting the flora and fauna of Cala Mori (mainly focusing on flora)
Anemone Grove
Coratoll's farmlands, dense forests of anemone and kelp that house many of the locals.
This island is the biggest and wealthiest in the archipelago and is considered the main hub for fishfolk. It's ruled under an oligarchical government with 4 council members, each council member representing the 4 other islands with a mysterious 5th council member for tie breakers. Living in Cala Mori Bay is marketed as the "Cala Mori dream" despite there being a massive divide between the wealthy and the poor. The surface level is riddled with pirates while the underwater city is where the middle class and rich reside. Due to the lower class being so out of view, the council actively chooses to ignore it's massive poverty issue. Despite CMB presenting itself as a self sustaining island, it only makes up about 5% of the total food production, the other 95% coming from the other colonies. The general reputation of the folk in Cala Mori is very mixed due to the massive divide both economically and physically in great contrast to the tight knit communities of the other islands.
Landmarks:
The Grand Archive
Cala Mori's oldest library, sitting lonesome on the highest point of the island. The structure dates back to ancient times, one of the only buildings left preserved after the great flood. While in ancient times it was used as an archive system, it's used more as a library in the present day, run by librarian and historian Minerva Storelva. It is said to have multiple layers, more and more tomes and records still being uncovered. The effort to excavate it has almost ceased though due to a lack of funding, forcing Minerva to seek answers independently.
Shellwalk (luxury district)
An outlet filled to the brim with shops and boutiques selling sea crystal jewelry, jellywear, and pearls, all the upperclass fishfolk shop here. Looks like a mermaid fashion show.
Cala Mori Grand Palace
A place where the council and elites have their meetings and fancy balls. This is the heart of the elite and ambassadors. Politics central.
The Crown Jewel
A giant floating pleasure plaza shaped like a pearl in a shell, almost like a cruise. It has casinos, brothels, theatres, and whatever comes to mind when you think of parties. It has everything the richest of the rich can enjoy, sometimes coming up to the surface. It's the literal crown jewel of Cala Mori Bay, a symbol of the wealth and corruption of the underwater elite.
Sawtooth District
An area designated for exchange of services, whether it's in regards to bounty hunting, medical care, shipment orders, sex work, etc. This area is overseen and acknowledged by the government and is given consistent funding due to its efforts to eradicate their pirate problem. This is also where bounty is processed and held until higher ups from the underwater city can come up to deal with it.
Pirate's Pitstop
Taking up a good chunk of the CMB shores, it's the pirates main hub of exchanging resources and goods in preparation for their travels. There is no shortage of guilds and territorial disputes here. The middle and upper class often turn a blind eye, refusing to acknowledge their part of the island. The elites coin it the "dead zone" and have went as far as to attempt to remove it off the map altogether.
Known simply as "the abyss", this island is the most overlooked on top of it being the most poverty ridden. This island specializes in weapon production, especially anything related to poison. The people of this island have a "survival of the fittest" mindset, causing some folk to evolve overtime with venomous attributes for protection and self preservation. Grimshore has an equivalent of "marine snow" which offers a source of food for the scavengers. Grimshore does trade with the other islands but significantly less compared to the other 4. This island is entirely inhabited with pirates, with rotting slums, damp, sinking neighbourhoods barely holding together by the bay, fishfolk here survive however they can.
Landmarks:
Grimshore Black Market
Sketchy alleyways and hidden tunnels where they sell stuff like poisons, monster parts, and stolen goods and 24/7 shady deals.
The Maw
A massive fossil of an unknown creature that once walked the land. Inside its jaws is a massive whirlpool where the locals (and the elites) often dump bodies, garbage, cursed items, whatever they need to disappear. No one knows what's down there, and no one wants to. Although it is rumoured that the devourer rests at the other end of the tunnel.
Before the current rule, Cala Mori was governed by a king - Edmund Poseidon.
He took the place of the fallen God that made up the island and supposedly created all sea life in his place. In history books he is often praised, regarded as the almighty one that brought salvation when the previous sea God had died. Despite this, Poseidon frequently made false promises to his people and swore that he was supposedly able to speak with the fallen God. In his eternal rest, this God would find out of his misdeeds and unleash a plague upon his people and strip him of his immortality.
Poseidon desperately scrambled to gain his immortality back to avoid his soul decaying, and one day would claim that he had found the secret to immortality. Those that would follow him would be also granted this gift. A week after this announcement, a weary priest discovered Poseidon and a group of his followers had been turned to stone. How this had happened remains a mystery to this day. His statue resides in a temple in some of the deepest parts of Cala Mori, closed off from the public.
During Poseidon's reign, the underwater city that's seen on the map (the bit crater lookin hole in the middle) used to be dry land, and the filtration pocket was a magic wall that was maintained by Poseidon himself. What would have been the topsider land present day would have been tall mountains that metaphorically separated the gods from the people. Only people seen as worthy would have been able to climb to the top and reap the benefits it had to offer. A library was built that is filled with extensive records of Cala Mori history and still exists today.
After his disappearance, the wall collapsed causing a massive flood that wiped out about 40% of the existing population at the time. Society rebuilt, magic started to become obsolete. Overtime sorcerers didn't really have the same use as they did before, and practicing magic became taboo in modern day Cala Mori. While practicing magic isn't punished, it is heavily frowned upon.
To aid with his responsibilities as a King, Poseidon created four demigods to fulfill his needs for each specific island. Historians were able to piece together what purpose they may have served and the events that occurred to warrant the existence of these creatures.
For each sin Poseidon had committed, a demigod was born.
The Executioner
An ancient being that was created as a tool for war and control of the fishfolk populous. Poseidon would unleash The Executioner when there were signs of overpopulation, rebellion, or if individuals need to be punished.
The Executioner remains dormant in the depths of the abyss, waiting to be reawakened once again.
Karkinos
Simply known as "The Hoarder", this demigod was created to store all of Poseidon's treasure. This being would also collect things for themselves, storing them all inside of Shell's Gate, the volcano on present day Pincher Point.
They weren't just a hoarder of material possessions, but also a hoarder of knowledge. Locals often came to this being for wisdom and knowledge. A yearly festival is held, hoping Karkinos would provide the locals with another year of good fortune and health.
One day, Karkinos disappeared, the entrance to Shell's Gate mysteriously sealed away by a magical barrier. Despite this, the locals continue to hold this festival each year, hoping this kind hearted God will one day return.
(Character belongs to Gumbuggy)
Devourer of the Depths
He was created with the purpose of disposing the garbage and "bio waste" that was produced by fishfolk and Poseidon himself. This worked a little too well, as he has eaten the Fallen God's corpses beyond recognition.
He resides at the bottom of the ocean eating all the dead things that sink to the abyss.
(Art by Sochy)
?
Sea Angel
Spirits of the deep depths - sea angels guide the souls of the recently departed to the afterlife. Though they are rare to spot, they can be found in small clusters in areas rich in spiritual energy. This includes temples, items, or even people sometimes. They are drawn to these things like a moth to a flame.
A sea angel's form is physical but fluid. They are essentially the consistency of jello. Trapping one is next to impossible since there will always be a crack for them to escape from.
Sea angels are often seen as pests in holy places as they will live in small clusters in any small dark spaces they could find within the items or walls. The stronger the spiritual energy the more of them there will be. Despite the possibility of infestations, they are pretty much harmless but difficult to get rid of if there is an infestation.
Alukah
Another sea pest - Alukahs are parasitic worms that feast on the throats of animals, draining them of their blood. A full and healthy Alukah will appear a deep red or reddish purple, while a starved Alukah will be purple in colour. Most Alukah will die off within a few months without feeding.
These parasites are able to spit digestive fluids that have a highly acidic property that can melt flesh.
Alukah used to be a fairly common pest in Huntsman Harbour where their community's foundation stood on their fishing. Alukah would often target their fish and nearly wipe out entire ecosystems of their fish.
Despite Alukah being practically non existent in Huntsman harbour and rarely found in the wild, these are still lethal parasites that should be handled with caution.
(Please mind the placeholder image)
The Kraken
A fearsome beast that ravaged the waters of the [outdated] sea. This creature made it incredibly dangerous for sailors to swim across to other islands, depriving them of resources. Each trip across the sea was a gamble for their lives. The elites swooped in and gained control over the other islands. This power dynamic persisted until Octane slayed the kraken, which had coined her the title Lady Kraken.
This act was motivated with the intention to rise to the top as a pirate by overcoming an obstacle that affected the nation for centuries. She would do anything to achieve that, even if that meant slaying the beast of the waters.
With the kraken gone people could finally sail across the seas relatively safely, giving people access to resources they wouldn't have had otherwise, and thus created a pirate boom.
(Please mind the placeholder image)
(Shrimply for fun, written by CarmenXero)
The series kicks off with Octane discussing business with a man name Scorpulous, who tells her a story about his sea adventures and asks for her help. He describes how only a week ago his ship was damaged in a terrible storm. During the storm, their treasure hold was breached, and a very important, ornate chest plunged to the bottom of the sea. Offering a large reward, he asks if Octane is ready for such a task, to which she happily replies and shakes his fin.
At the harbor, Octane happily strides toward her ship, the Gilded Serpent; a grand galleon with a large, golden serpent adoring the bow. From atop the sails drops down Lanzo, her navigator, who is doing his daily checks. He discusses how the weather should be perfect for today and that the new sextant they purchased shouldn’t get them lost again like last time. Marlin appears, holding large, heavy stores of rum, commenting about only bringing the important stuff. As Octane chats with her crew, in the background a young squid person is seen sneaking into a crate, to which then Marlin picks up and brings to the ship’s hold.
As they’re sailing, wanting to refresh themselves, Lanzo heads to the hold for rum and discovers Dux eating their oranges. Grabbing them by the arm, he brings them up to scold them and tells Octane of the thief aboard. They plead with Octane, informing them they aren’t a thief but instead are a pirate just like them, to which Octane sees right through. As they discuss, a cannonball flies past Octane and nearly hits her. Looking back, they see a band of rival pirates chasing in a galleon the same size as theirs. They proclaim they’re gonna get the treasure first and keep it for themselves.
The Gilded Serpent’s crew goes to battle stations, locking Dux in the captain’s quarters to keep them out of the way. During the battle Octane, Marlin, and Lanzo are seen fighting various pirates that board the ship with their swords. As they’re fighting, Dux breaks out of their room and starts climbing the mass. As Octane is fighting, she’s about to be overwhelmed when a large bag of sand clobbers the opponent thanks to Dux dropping it on them. They gain the upper hand and force the pirates to retreat, going to reclaim the treasure with a large, mounted fishing rod.
Returning to harbor they are given a big reward, Scorpulous asking if they had any trouble to which they reply, “Just another day!” Looking at Dux, they scold them for boarding the ship, but also recognize they have nowhere else to go and their ambition reminds Octane of their younger self. They agree to let them stay, much to Lanzo’s visible dismay.
While docked at the harbor, Octane is approached by a messenger who gives her a letter. It's an invitation to a large, prestigious mansion in the underside of Cala Mori. She travels with her crew, and Dux to meet the baron of wealth all while discussing the things they’re gonna buy with his money. When they get there, they’re greeted by Lucius Largemouth. He tells them of a rare, giant sea squid he wishes to rescue but doesn’t have the means to do so. He’s heard of their adventures and exploits and wants to hire them for a hefty sum.
Agreeing to rescue it, they sail off to the reef where it is supposed to be located. When they arrive, they put on their diving armor and descend down below to the murky depths. Along the way, the darkness becomes great but Lanzo is able to help light the way. They hold onto a guiding rope they attached to the ship so as to not lose their orientation.
Reaching the ocean floor, they come across other parts of ships and harpoons stuck in the ground, noticing some of the pieces have the rich man’s insignia on them. Eventually they come across the giant squid, resting. As they’re about to tie a rope to it and net it, it speaks to them and tells them who they are. It is revealed the squid is named Titanica and is the last of their kind. Many were sent here before Octane and her crew, and they all failed due as he was able to swim away just in time but this time he’s too exhausted to flee. The crew finally understands the rich man didn’t want to rescue the squid, instead he was trying to trick them into bringing it to him so he could have it as a trophy.
The crew acknowledge this and give the squid its farewell. Back at the mansion, they lie to the rich man and tell that the squid wasn’t there and there were just remains, convincing him that the squid wasn’t worth pursuing anymore.
While out on a voyage, Lanzo comes across a strange, star shaped object. He boasts and brags about its strange, unknown origins and that this unique treasure is his to keep since he found it. Not wanting to start another argument, Octane lets him have it and they head back to the harbor to rest.
At the Shady Shell Tavern, while ordering drinks, Lanzo admires his keepsake when a shifty eyed sailor comes to him and tells him it's better off deep underwater where no one can touch it. He regales him with tales of curses and misfortune, telling him that the trinket will give him unimaginable luck and he’ll win at everything, but at the cost of his sanity. Lanzo tells him off, remarking that his spooky stories are just fiction. When Marlin invites him to a game of chance, Lanzo finds himself constantly winning any and all bets, no matter the odds. Realizing the sailor was right, he ignores the warning and uses it to gain the upper hand in everything he does.
The next day, Lanzo is seen going around town and hustling people, going mad with the amount of money and prizes he’s winning. He begins locking himself in his room, surrounded by his treasure hoard. When Octane, Marlin, and Dux begin to notice this, they try to talk to him only for him to rebel at their concerns. Unable to continue, they go and seek out the sailor, who they find passed out on a bench in front of the tavern. Waking him up, he reveals the only way to counter the curse is to throw the star back to the bottom of the sea. Unsure how to make Lanzo give it up, they come up with a plan.
That evening, the sailor goes to Lanzo and challenges him to a diving contest to the harbor’s ocean floor. The loser has to give the winner everything they own, bank and all. Lanzo, knowing he’ll win, agrees and they go to dive. The two are rigged to ropes, so they can be pulled back up when the game is over. As they swim to the bottom Lanzo is about to win when Marlin appears and sucker punches him, causing the star to float away over a shelf and into the deep dark. Lanzo is then pulled up quickly by Octane and Dux, who watch him flail about over his loss.
The next morning, Lanzo emerges from his room tired but cured of his curse. He thanks the sailor for helping him, saying he should’ve heeded his warning. Marlin apologizes for the punch, saying it was the only way, to which Lanzo punches him back and they laugh.
After a giant sea storm visits the harbor, the crew get ready for their next adventure to the Isle of Alcovia where they are to rendezvous with someone for a delivery. On the way, Marlin remarks how weird the storm was, saying he saw seaweed and all manner of things thrown about the harbor. Lanzo laughs, saying that Marlin mustn’t get out much, since seafloor debris is often swept up by the powerful winds. Dux, fascinated by this, asks Lanzo what else can a sea storm bring up. He plays along, joking about whole flying ships being brought up and thrown by the winds.
As they’re arriving, and Lanzo continues his fiction, he remarks that “just about anything can come up from a sea storm” to which Dux says “that explains all the jellyfish!” When the crew looks to the island, they see it completely covered in dangerous, red-spotted jellyfish. At the harbor, a sailor carefully goes to bring them in and tells them they must be careful. All around the townspeople are carefully navigating as cleanup crews unsuccessfully attempt to move the jellyfish with equipment; they simply won’t budge.
They head to the rendezvous point and meet Sirenia, a female musician who receives the package, opens it and is happy to see a new, single string for her instrument. Lanzo is upset they wasted all this time for a single string, but Octane comments that they were paid well so it doesn’t matter.
Ecstatic by the delivery, Sirenia invites them into their home, which is jellyfish free for some reason. As they enter, they’re offered drinks and nourishment by Merinda, Sirenia’s wife. Dux is fascinated by all the instruments in their house, attempting to play them without permission. Merinda lets him say, commenting that everyone should learn to play a song or two. Octane boasts about her ability to sing sea shanties, to which her, Marlin, and Lanzo break into song. Merinda and Sirenia, amused by this, play along with their instruments as Dux bangs cymbals together.
As the merriment dies down, Octane remarks that their house is jellyfish free. Merinda comments that it seems the jellyfish don’t like loud noises and since they play music all day they mustn’t be attracted to their domain. Working with this idea, the crew comes up with a plan to rid the jellyfish. They begin singing sea shanties loudly and playing instruments, Dux following along with hap hazard drum and cymbal slamming.
As they travel back to the harbor, the jellyfish begin moving en masse back into the ocean, throwing themselves into the waters. Reaching their ship, Sirenia and Merinda comment that they’re welcome back anytime to sing songs and have fun.
Resting at the harbor, Octane talks to Dux about where they see themselves in the future. Dux remarks about wanting to be a great pirate just like them, or even better. Laughing together, Lanzo enters with a grimace and tells Octane they need to start preparing for their next mission. Marlin interrupts, informing them that there’s no job today. Excited by this prospect, Octane jumps up and announces they’re going on vacation.
Sailing for themselves this time and not for coin, they head toward Blissful Boards, a large amalgam of shipwrecks that’s been turned into a small town with amusement rides and amenities. Dux decides he wants to go with Octane to ride the great sea eels. Octane and Dux ride on the eels and go underwater for awhile, leaving Marlin and Lanzo to wait by the shore. Marlin notices a strange ship docking next to theirs and asks Lanzo if it looks familiar, to which he comments that it looks like a ship belonging to the Council. As Octane and Dux surface, they’re informed that they should go immediately when they’re given the news. Dux, not understanding the problem, runs off to go find more fun stuff to do.
Chasing after Dux, they see a strange man talking to people and holding up a poster of the Gilded Serpent crew. As the people being talked to point to them, they realize they’ve been found by Kamorek; a mercenary known to hunt pirates. They continue to chase after Dux, with Kamorek behind. As they chase, a large man named Tank stops them and a battle ensues. Dueling with their swords, they distract the law bringers long enough for Octane to find Dux and escape back to their ship. As they sail away, Kamorek gives chase in his ship, the Justice’s Jewel.
Wanting to lose them, Octane makes the bold decision to cut through the Razor’s Reef, a dangerous isle of sharp rocks. Navigating skillfully, they manage to lose Kamorek and find themselves back at the harbor in Cala Mori where they rest. Dux asks who they were, to which Octane informs him and tells him they must always avoid them.
While out on a mission to deliver goods to the Sizzling Sandbar, the crew is taken by surprise by Kamorek and a small fleet of hired hands. Octane and the crew do their best to battle, but Kamorek boards the ship. Seeing he cannot win at the moment; he kidnaps Dux and guarantees harm unless Octane surrenders. They take them back to their ship and leave, yelling to Octane that they will meet at the Fisherman’s Fortress.
Knowing it’ll be a trap; Octane organizes a plan with Lanzo and Marlin. Octane will go meet Kamorek, while the other two go and find Dux.
Back on Kamorek’s ship, Tank is visibly distraught that Kamorek would bring a child into their hold and reprimands him, saying it's insane and horrible. Kamorek reminds him of who writes his checks and tells him off. Amelia, a vagrant that Kamorek recently rescued, goes to Dux to comfort him.
At the fortress, Octane and her crew are held captive as they enter. Octane is released, told to follow Kamorek through the halls as he explains everything. Kamorek reveals his motives; to rid the world of people like Octane. He says he doesn’t want to hurt Dux but realizes Dux has been poisoned by Octane and therefore is as much of a pirate as them. However, it’s not too late to “save their soul” and if Octane surrenders themselves and her crew, he’ll let Dux go. Otherwise, he’ll have to put them all away forever, be it in a prison or a watery grave.
Meanwhile, Marlin and Lanzo break their restraints and sneak into the heart of the fortress where they find Dux, who is safe. As they go to knock out the remaining guards, they come across Amelia who pleads to be untouched, to which they agree. She shows them where Dux is being held and they free him. As they’re escaping, they get caught by a searchlight and the whole fortress goes on alert.
As the alarm blares, Kamorek commands Tank to kill Octane, to which he draws his sword and they begin to fight. As they’re fighting, Tank overpowers her easily and is about to kill her when Marlin and Lanzo appear with Dux.
The image of seeing his opponent on the ground and about to be killed juxtaposed with Dux watching causes him to have a flashback. In Octane's position is a dying man in uniform and in Dux position is a crying child, begging and pleading for their fathers life. Stuck in his phase, Octane hits the sword out of his hand and kicks him back, freeing herself.
They manage to make it to their ship where they escape. Kamorek berates Tank, threatening him, while Amelia watches on as the boat sails away to safer waters.