Common Byleth terminology and abbreviations include:
Delayed Instant Double Jump (DIDJ) - This allows neutral air to autocancel on platforms. For more information, check out the neutral air page.
Nairquake (NQ) - This is the landing hitbox of neutral air. For uses of it, check out the neutral air page.
Pentanair - This is when you land 5 hits with one Nair. For more informarion, check out the neutral air page.
Failnaught Cancel (FNC) - The act of cancelling Neutral Special's shot. If done slightly into the charge of Max Failnaught, then it's known as Failnaught Cancel 2 (FNC2).
Failnaught 1/2 (FN1 / FN2) - These are used to refer to the charge of neutral special. FN1 is the arrow, while FN2 is the light beam.
Prespike, Spike, or Grounded Throw - These are the 3 different variations of Up Special's throw. For how they work and where each throw is done, check out the Up Special page.