The process of this animation was long and strenuous, we started from pre-production; taking pictures of our own references, and moodboarding, brainstorming an idea and storyboarding. Then, we blocked out the environment and the character. During production we focused on every detail. For the character, I had different versions of the character modeled and even the textures I used were in review constantly to keep a unified aesthetic. I also did character rigging and expression animation. The modeling and animation were completed on blender.
references