With a healthy dose of cars and action, Bumper King Zapper (26 x half hours) may be the most testosterone-fueled boys series to chug along in recent memory. A Korean co-pro between FX Digital 3D Animation Studio, character company Daewon, Korean broadcaster SBS and toyco Sonoking, it may also set a new high-water mark for properties that boast the most obvious embedded toy application. Set in 2034, Bumper King Zapper centers on Tyon, a young boy from the poor side of town who dreams about competing in the Bumper Cross, a popular remote-control racing circuit. But before he can reach the Bumper King championships, Tyon will have to prove his mettle against several foes, including child prodigy Jebio and series villain Jamakhan, who is driven to win at any cost. Targeted at the six to 12 demo, Bumper King Zapper is currently in production for a per-episode cost of US$200,000. FX is scouting for North American and European broadcasters for the CGI series, which will debut on SBS this September.

65 million years ago when the Earth was dominated by dinosaurs, the alien forces indiscriminately captured dinosaurs to weaponize them by implanting an eternal core, a crystal of energy, into their bodies. 

With this, the dinosaurs became extinct on Earth and only left the red dragon that refused to be captured in the glacier. 

Since then, dinosaurs have completely changed into machines due to continued mechanization breaking out in revolt and becoming the owner of the empire. They realize that dinosaurs have been revived with DNA cloning technology on Earth. They plan to invade the Earth to take control of the Earth after annihilating mankind. But this plan is blocked by Lesias that leads the alien rebel forces. 

With the advice of Lesias, the Earth combines armor vehicles with dinosaurs to prevent the invasion of mechanical dinosaur force and train teenager pilots who can commune with dinosaurs. 

Will they keep the Earth safe from alien enemies?


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Tubatuba is a world of fairies that may have existed somewhere on Earth!

It is a paradise of fantasy and happiness where Bory fairies live in peace and happiness and 4 seasons coexist. 

However, there are greedy villains who live in different regions with each season and always cause trouble! 

The 7 superheroes with 7 superpowers appeared to keep the peace and happiness of Tubatuba from the counterattack of villains. 

Noonbory, a leader with excellent intuition

Twinkling Lunabory with excellent visibility.

Pricking Zettybory with excellent hearing. 

Nimbly Pongdibory with an excellent smell.

Fluffy Cozybory with excellent feeling.

Sweet and sour Totobori with excellent taste.

And Lukiebory makes every situation funny with his donkey act, even though it is not super bory yet. 

Using their superpowers and imagination, they work as a team to overcome all obstacles and hardships and defend their peaceful and happy Tubatuba.

Mahito, an 11-year-old boy who lost his mother in a fire, goes to his mother's hometown with his father.

An unknown heron appears in front of him who has been struggling to adjust to his mother's longing and new home, and he hears a mysterious story about the tower where heron lives from the seven old ladies working in the mansion.

One day, he enters the tower to find her missing stepmother, Natsuko, and walks through the gate to the unknown world as the heron guides him...!

It has a strong fan base even in Korea through comic books and animations, and the character setting of disliking Monday and having strong self-love forms empathy with MZ generations. 

Based on license business experience for many years, it provides various themes by each season and fun catchphrases.

Satisfy your five senses while seeing, listening to, and feeling the moving dinosaurs in the Dinosaur World!

A fantastic time, spending in the unexpected night of the Cretaceous period!

Dinosaur rider riding on a living dinosaur!

A raptor that suddenly appears and interacts with audiences!

An experience of directly touching baby dinosaurs!

Making and decorating dinosaurs with parents!

 As the compound word of POP (pleasure) and Able (realize), Popable is a character caf where customers can enjoy pleasure and fun while enjoying various menus and events. Popable is making its every effort to provide greater pleasure by developing new character menus.

Arkham Breakout #1098138 - Fly up the back side of Arkham Asylum and you'll find a guy looking to escape. Use Mind Control on him and take him down the side of the wall using the platforms. At the bottom, beat up the guards that show up, then Mind Control him further around the edge of the facility. He can kinda double jump, so use that for the big gaps. From the last platform, walk across the tightrope, around the spire, then across the plank bridge.

Breaking the Law-n - In front of Wayne Manor, near the gates, you'll find a LEGO lawn and a hedge. Use Telekinesis on the hedge trimmer to make it into a question mark, then smash the colored flower bed nearby. Both will give you parts to attach to the nearby mower. Use Electricity to charge up the nearby generator, then hop on the mower and roll over all the grass in the lawn.

Bruce Wayne's World - Enter Wayne Tech via the elevator and ride up inside. First, head up the escalators to the back and use Detective Mode to see a switch on the piano. Tap it and you'll open a bookcase with another switch. Hit that, and then you'll have to observe the paintings. Now, you need to make four statues and adjust the colors shining on them so they match the colors on the corresponding paintings. Two of the statues are in the foreground, next to the sparking objects. For the other two, go to the left side of the foreground to find a Drone vent, and send one through to shut down the silver box and remove the electricity. Go inside and smash up the console and you'll get an elevator that brings up two silver boxes. Blast those to find the pieces for the last two statues. Now, tap the switch in front of each statue until the color light on them matches the color of the corresponding painting.

Bug Buzzer - Outside the Prospector's Cabin in the Swamp is a guy clearly glued to his chair, looking to find pieces for his bug zapper. Head west from the cabin and dig up the spot to find the frame. To find the bulb, go south from the cabin across the water to find the dig spot. Lastly you'll have to dig for the electric supply which is right next to the cabin itself. Head back to him to put it all together.

Bust Bust - Head to the northeast part of Apokolips, near the Barracks, and you'll find a dude largely unhappy with his lot in life making images of the ruling class. You'll need to make a likeness of Granny Goodness. Smash the purple cylinder nearby to find pieces for a Lantern Pad, which will allow you to chip away the stone. Next, use Heat to remove all the gold parts. After that, use Earth on the plants nearby to grow the hair.

Cleaning Out the Sewers - This is marked just south of the Arkham Manor. You'll see some rebound bumpers and there's also a log on the ground to smash. It gives you pieces for a Rebound Pad. Use both bumpers for either side and you'll free the brick.

Crime! The Musical - Enter the Monarch Theater via the buttons at the door. You'll need to get some Plant Toxin going in here. First, smash the ice cream stand to make pieces for a switch. Throw it to drop stuff for the canister of toxin. You now have to use three Tracking points to get the three flowers needed. One's on the stage, and the other two are further out. Once you get the toxin, use Earth on the nearby rose to make it grow towards the vent, then spray the vent to get the "Martha" out of her dressing room. Next, you'll have to fix the lights. Go to the right and use Detective Mode to find a plug to Grapple off, then use the Tech Panel inside to adjust the lights so all colors are pointing inwards. Now, go to the center of the actors on stage and do a dance contest to get them moving. Lastly, pull on all the ropes to drop sandbags and eventually, the brick.

Crypt Raider - To get to this one, start from the church in the northwest corner of Central Gotham. There's a cracked wall south of it, so smash it and head inside, making sure you Illuminate the darkness. There are some plants on the back wall. Use Poison Ivy's Chlorokinesis and push the Left Stick left to make them shrink away and weaken the wall. Use Graffiti on the wall to remove it, then smash the chest inside.

Demolition Dodgems - This is at the Amusement Mile bumper cars after "A Shocking Ride". Smash open the nearby box again and this time a treadmill will be inside. Run it and collect the parts to get the brick.

The E.Nigma of Bruce Wayne - To do this one, you'll have to get inside Wayne Manor. Go to the Batcave, entering via either of the holes in the island, then access an elevator to ride up to the manor. Inside, you'll find a guy looking to discover Wayne's secrets. You'll see a list of "objectives" on the left side of the screen to complete. Here's how to get each one.

Gold Brick Here - Head down under Stryker's to find Psycho-Pirate trapped behind beams. Use Explosives on the silver boxes and assemble the pieces into a Rebound Pad and shoot high up. Now, go to the little booth and use Stealth to push the button to switch the bumpers around, then use the Rebound Pad again to shoot the other side.

Horticulture Horrors - Up above Darkseid's Palace on Apokolips are some plants. Your target is that big flytrap, but you'll need to set things up. Note the purple plants with silver parts on them. Blowing each of the silver parts will reveal a bumper. Head down the path and you'll find a dark room. Light it up and blow up the silver inside to get pieces for a Rebound Pad. If you've revealed all the bumpers, a shot should open the flytrap. e24fc04721

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