Valid Types -> which categories can recognize this socket
you can add 1 or more
Spawn Transform
-New mesh = is used only for help, to know if you have the correct location for your socket.
-Valid Rotation = in case you want to be able to rotate your mesh here you add all valid rotations
Create a vector and add the desired location.
You can check this event to see how the locations are created automatically.
Move wherever you want; it does not affect the position of the mesh. However, it is used to determine which socket is closer to the player in order to decide where to build.
It’s good to place it close to where the meshes meet.