Transparent Background
Dimensions: 128x128
Color1: #15242f //or use your own colors
Color2: #d8d0be
and add your category name:
<= here i use "Doors"
duplicate 1 "WBP_BuildCategoryCARD"
and rename it with your name.
AND SET YOUR ICON
Click on the Graph if you don't know where this event is.
right-down [location]
You have the blue comment. Move the event there and connect it as shown in the image.
Make sure to update the category pin (green pin) with your category.
WBP_BuildGrid_Furnitures
Now you can rename with your category name
replace "Furniture" with your category name.
For example, consider how the floors and furniture categories are.
and add your category
We do this to avoid repeatedly checking each socket; once a socket is used, it is blocked.
or duplicate 1 and rename it
Observe the others and copy the model.
*New categories require special default collisions.
a.You can go through the door
This is your normal static mesh
b. You can't go through the door
#You only need one, which will be used as the default for all structures in this category.
After choosing your mesh and setting the Collision Complexity:
Select CollisionMesh variable.
now open the game and test