Minecraft Education Edition encourages students to engage in 21st century learning skills including creativity, critical thinking, communication, and collaboration. The following section will allow teachers to become familiar with how to get started with Minecraft in the classroom. Utilizing the United Nation's Sustainable Development Goals and Sustainability as a theme you will have the opportunity to explore an immersive experience called Sustainability City, and be able to take your learnings and apply theme to your own creations in Minecraft.
The following section requires one of the following devices:
Windows Device
Chromebook
Mac device
iPad
In addition you will need to have a Microsoft account through a school division or district. To download Minecraft Education Edition to your device please visit the Minecraft Education Edition Website.
This video shows how to download Minecraft Education Edition to your own device. In addition, learn basic navigation and some highlights of Minecraft Education Edition including the Code Editor, and the Camera and Portfolio.
This video shows you how to build in Minecraft. Learn how to make Minecraft more descriptive by adding boards, posters, slates, and signs. Add non-player characters (NPCs) to add some interactivity to your builds.
This immersive experience will allow students to explore content around sustainability. Follow Minecraft's premade lesson plans for:
Sustainable Food Production: Follow the steps of how food gets to the table and how each step needs to be sustainable.
Outflow Order: Discover how water treatment works.
It's Good to Be Green: Walk through a recycling plant, and a landfill and examine how waste can become energy.
Dependable Forests: Examine what a sustainable forest looks like, and the social, economic, and environmental impacts of the forestry industry.
Alternative Energy: Explore a hydropower plant, and wind power. Learn how these forms of energy power our cities.
Students will be tasked with a challenge, utilizing one of the UN SDGs students will work in small groups utilizing critical thinking, collaboration, creativity and communication as they work to problem solve and provide possible ways that we can become more sustainable.
Students will be tasked with empathizing and defining who the challenge is going to be impacting. This may include learning about specific cultures and traditions that may impact the build challenge.
Students will then need to brainstorm possible solutions to the challenge.
Students will prototype the build sketching out their ideas, including how and what they are going to make and design in Minecraft.
Students will then test their designs and share their Minecraft builds with others providing peer feedback, and teacher conferencing.
Lastly, students will share their solutions to their problems. This can be shared in a variety of ways including a presentation style in front of the class, through Flipgrid utilizing the screen recorder function, or through a science fair style where students will be able to walk through each other's worlds.
Students will now take the structure of the previous "We Do" lesson and apply their knowledge to a SDG of their choice. Students are encouraged to choose a different SDG and apply the same process to their new goal. Students may also want to see the inter-relations of these goals. Student's will have more freedom in this section as they will need to find content and resources and the teacher will be able to help facilitate student learning. Teachers are encouraged to use the check-in and rubric provided within the assessment section to assist in formative and summative assessments.
Teachers will perform a check-in a the understanding context/define phase. (formative assessment)
Teachers will check-in at the Ideate/Prototype phase. (formative assessment)
Teachers will have constant conversations and provide feedback for students when testing and building.
Teachers will allow students to share their Minecraft worlds with a broader audience
Teachers will complete a summative assessment and provide feedback for the overall product.
Students can create their own Minecraft world to begin to apply their learning to their sustainable goals.
The following document can be used as a guide for teachers within the We Do and You Do section. It is recommended to co-create criteria with your students for the content required within the project.
Within the document, you will have access to:
Understanding Context/Define Teacher Check-In (Formative)
Ideate/Prototype Teacher Check-In (Formative)
Design Cycle Rubric (Summative)
Student Reflection
Utilizing the check-in provides students with feedback on what they have done well, and what can be improved. Students will take this feedback and enhance their projects.