An adorable little ball of anxiety, that Piglet. Milne tells usmore about Piglet's internal world than probably any other character. And morethan any other character, what Piglet portrays to the world is different fromwhat he feels inside. Most of the time, he's scared but finds a way to lookbrave.

By the end of the books, Piglet has grown very brave indeed,willing to sacrifice his own home to give to Owl. The grand action comes on theheels of hearing Pooh's epic ballad to yours truly. "And then Piglet did aNoble Thing, and he did it in a sort of dream, while he was thinking of all thewonderful words Pooh had hummed about him" (House.9.85). The most amazingthing about Piglet's courage is how it continues to evolve and build on itself.Having done a courageous thing, and having heard a song about, it's as if hesuddenly sees himself as a very Brave and Noble Piglet, so he goes on doingmore great things.


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A timid little piglet learns to be a brave explorer, confronting his fears and finding hilarity along the way - but still loves coming home to Mum. This warm and lively story will delight youngsters and parents alike with Phil Cummings' adorable characters and superb artwork from Crichton Award-winning illustrator Sarah Davis.

Have you heard the story of three piglets? Parents tought us to learn from the third piglet's wisdom and courage. With this game, Brave Piglet, you have the chance to defend the piglet's stone home with different weapons. 


A crowd of wolves keeps coming to grab and murder the piglet, who sits in a basket lifted by a crane machine. Wolves will use balloons trying to fly up onto the crane machine and cut off the steel cables so that the piglet falls and then be killed. 


However, the piglet can control the crane machine to lift him up or lay him down. In the process, the piglet can use his slingshot to target the wolves or the ballons to shoot them. The piglet has to defend himself for some time; if not being killed in the time, he will be advanced to the next level.


Let's protect the piglet's machine and home, within this Pig Year of 2019!

He is one of Pooh's best friends. Despite being a "very small animal" who is often times afraid of many things, he has shown himself to be brave at times, and able to conquer his fears in order to help his friends.

Turtix didn't know what would happen when he tried casting a powerful spell without the supervision of his teacher. When he lost control of the magic and it shattered an amulet that maintained peace and harmony throughout his world, he thought the worst had happened. Then he learned dark forces had invaded five islands and kidnapped all of the young turtles from the School of Magic! Determined to set things right, the brave and commendable Turtix set out to rescue his friends and collect the scattered pieces of the amulet.

Piglet is a very timid piglet. He shows characteristics of anxiety and he stutters. He thinks of how any situation can go wrong and he argues with himself about what he should do if a situation does go wrong. For example, while trying to catch a heffalump, Piglet thinks to himself how he can fake a headache so he will not have to face one of these creatures, in case it is fierce. Then he thinks to himself that if he fakes a headache he will be stuck in bed all morning, so he does not know what to do. These are the types of scenarios that make him anxious. He has thoughts that he creates that jump from one bad scenario to another. Piglet also shakes and blushes. His ears twitch when he is scared or nervous, which is often. He is usually very flustered.

Piglet cannot control his worry which is why he struggles with trying to be brave. He manages to live with his worry and anxiety but the thoughts are still there and he voices his worry to his friends.

Poor Piglet is afraid of so many things, from dark and spooky shadows to loud and angry noises. One night, Piglet has a scary dream and can't stop thinking about it the next day. His friends try to make him feel better, but Piglet still feels frightened. So when a terrible storm begins to thunder through the Hundred-Acre Wood, it's up to Piglet to muster up courage and find safety. Join Piglet as he learns that scary things aren't so bad when there are friends to be brave with.

On the first day of autumn in the Hundred Acre Wood, Piglet is observing his friends go about their lives and have several problems, such as Pooh trying to get honey, Roo trying to get his ball down from a tree, Owl trying to find his missing memory book, and so forth. When Piglet spots a strange shadow called the "Granosaurus", no one believes him. When he tells Christopher Robin about what he saw, he tells him he must believe in himself and face his fears. Believing he isn't any of that, Piglet leaves the wood just as his friends begin to fall asleep. Piglet soon discovers a mysterious telescope that allows him to enter the dreams of his friends and help them with their problems, learning how to be as brave as he can be.

The object of the game is to travel into each of Piglet's friends' dreams and help complete an objective each character is trying to accomplish, similar to their real world problem. Throughout the game, Piglet must face various Heffalumps and Woozles scattered throughout the dream worlds by scaring them with "brave faces", otherwise the creatures will scare Piglet and cause him to worry and panic. Piglet must also search for cookies hidden throughout the level which can be used to purchase new brave faces at the "Brave Face Factory", which are needed in order to finish the game. Tigger and Pooh are also played with in specific levels of the game; Tigger must sneak quietly past the Heffalumps and Woozles, and Pooh must run away after the rumbling from his tummy attracts them.

 Artistic License: It is raining perpetually in Eeyore's dream, yet Roo is carrying a candle lamp. Wouldn't the water from the rain extinguished the lamp? Then again, it is a dream... Always Night: It is endlessly nighttime in Owl and Eeyore's dream worlds. Art Shift: Roo's dream consists of a mostly cardboard playbox world. Amusement Park: What serves as the central attraction of the fall area in Tigger's dream. Battle Theme Music: The Grimace Mode theme, which plays as the player helps Piglet scare the creature. Bigger on the Inside: In Eeyore's dream, Eeyore's stick house manages to fit an entire castle under the ground. Bleak Level: Eeyore's dream takes place in an endless rainy night world with a drab medieval castle underground, to reflect his gloomy persona. Roo even lampshades it. Blowing a Raspberry: Piglet's first and default brave face, which is also the weakest. Bonus Stage: "Bravest of them All". After Piglet successfully completes a dream, the dream is unlocked and the Heffalumps and Woozles are afraid of Piglet now, and the player has to help Piglet catch up with the enemies before the time runs out. Chekhov's Gun: In Eeyore's dream, the lamp Roo carried at the beginning of the level becomes useful near the end when the power in the castle goes out. Color Wash: Some brave faces will bathe Piglet in a colored glow as he scares the beast. He is bathed in green light when he tugs his lips wide open and says "Ueeehhhh!", and he gets a red lighting when he pretends to be some sort of monster complete with a charging position and angry face. Dream Walker: The game revolves around Piglet traveling into his friends' dreams. Easy Amnesia: Owl's dream has Owl literally lose his memory when his memory book goes missing. Expressive Health Bar: Not the case of an actual health bar, but Piglet's courage is based on how he moves. When normal, he walks generically; after one scare when worried, he scampers slightly while clasping his hands; and after two scares when he begins to panic, he runs frantically. It's even reflected in the loading screen as well. Final Boss: The Granosaurus which Piglet must scare off to save his friends...though it's just a bunch of leaves being blown about by the wind. Fisher King: The themes of the various dream worlds reflect the personalities of whoever is dreaming. Forest of Perpetual Autumn: The fall area of Tigger's dream, which often has leaves blocking Piglet's path. Four-Seasons Level: Tigger's dream is made up of four different regions representing the four seasons; summer is a vast wood where the trees all have Tigger stripes, fall is a carnival, winter is a snowy mountain with an ice cave, and spring is a normal generic forest. Gotta Catch 'Em All: Piglet must collect all the brave faces in order to finish the game. Great Big Library of Everything: Owl's dream is this, consisting of various books and reading equipment, making it resemble an endless library. Growling Gut: Pooh as usual; but in parts of the game where he takes over the gameplay, it ends up attracting a myriad of Heffalumps and Woozles and he must run away before they catch up to him. Halfway Plot Switch: Roo's dream begins with Kanga asking Piglet to find Roo, who locked himself in his playroom and lost the key. After the door was unlocked, it changes to Piglet helping Roo get his ball down from the clouds. Help, I'm Stuck!: Early on in Pooh's dream, Pooh gets stuck in some caramel. When first encountering Roo in his dream, he has locked himself in his playroom and lost the key. In Rabbit's dream, Rabbit gets stuck in the dirt of his garden. Mickey Mousing: Tigger's sneaking is accompanied by a musical plucking noise for every step taken. Musical Spoiler: When Piglet enters the room of a potentially dangerous enemy, a sneaky and foreboding track replaces the regular background score. Level Ate: Pooh's dream is full of various candies, cookies and desserts, to reflect his status as a Big Eater. Rabbit's dream is loaded with carrots. Marathon Level: Tigger's dream, the last dream before the final level, is the longest level in the entire game, taking at least an hour and a half to complete. Out of Focus: Kanga only appears in Roo's dream and has a brief appearance in the prologue, and was the only character not seen in the ending scene and the only one Piglet didn't have to rescue. Password Save: The GBA version uses this type of method unlike the home console versions. Playable Menu: Piglet can be moved around three hub areas to start a new game or load a saved game, approach the telescope to enter his friends' dreams, change game options, or peek at extras such as specific cutscenes and clips from Piglet's Big Movie. Race Against the Clock: In Grimace Mode, the player has to complete all the button sequences and help Piglet scare the creature before it reaches Piglet and scares him. The countdown timer isn't a clock, it's the Heffalump or Woozle walking towards Piglet, and once it gets close to him, time's up. Real After All: The "Blustery Day" level has the Heffalumps and Woozles appearing in the real world and Piglet has to save his friends from them. Averted with the "Granosaurus" which is just a bunch of leaves that look like a monster thanks to their shadows. Rule of Three: Enemies in The Very Definitely Final Dungeon usually require three grimace codes in order to be scared; also, three enemies need to be faced in said area. If Piglet gets totally scared (three times in a row, a third after panic mode), he will run back to the first room and start over. Sealed Evil in a Can: Once an enemy is fully scared, they will shrink and turn into a glowing flask for Piglet to collect. If Piglet does not collect said flask before leaving the area, the enemy will escape. Screw This, I'm Outta Here: If Piglet gets scared too much and becomes totally panicked, he is forced to run back to the first room and start over. Also when playing as Tigger or Pooh, if an enemy catches up with them, they are forced to run away and start over as well. Spectacular Spinning: The second-to-last brave face that Piglet learns has him spin around while twisting his body and saying "Blahhhh!". The background even spins with him. Starter Villain: The first Heffalump Piglet faces in the game, upon entering Rabbit's house in Pooh's dream. Swapped Roles: The "Bravest of them All" bonus levels switches the roles of Piglet and the enemies, with the enemies now running away while Piglet has to catch them. Timed Mission: The Grimace Mode, as explained above. Piglet has to complete the grimace code and put on a very brave face to scare the Heffalumps and Woozles before they reach Piglet and scare him. For the "Bravest of them All" bonus level, Piglet has to catch all the runaway enemies before the timer runs out. There is no penalty for any enemy missed. The Very Definitely Final Dungeon: All the even-numbered dreams end with Piglet entering a dungeon-like area where he must scare three tough creatures in order to finish the level. Before proceeding, he must scare the talking door guarding the dungeon, which can only be done if he has collected all the brave faces up to now. The "Blustery Day" level serves as the final level of the whole game, where Piglet must rescue his friends from the Heffalumps and Woozles before taking on the "Granosaurus" from the prologue. Toy Time: Roo's dream resembles that of some sort of playroom, complete with doodles, sketches, and things made out of paper or cardboard. Variable Mix: The music for the Brave Face Factory gains more prominent horns as Piglet learns more brave faces. 9af72c28ce

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