A Mechanic & Systems Designer with foundational tech experience
Game A - SEIZE
SEIZE is a Fast-Paced Melee Action Game where you play as an elite cybernetic feline, infiltrating deep into enemy territory to reclaim what's yours.
MOVEMENT DESIGN PHILOSOPHY
The player movement kit comprises of omnidirectional abilities such as lunging and wallrunning which can be utilised in any directions, even directly up and down. This is done to enable players the freedom of movement to navigate the world creatively.
CORE COMBAT DESIGN PHILOSOPHY
The player's combat is designed to emphasise powerful and satisfying hits. The primary attack is a short-range pounce, while the secondary railgun launches enemies from afar, energising them to enable long-distance pounces. These mechanics are designed with auto lock-ons, allowing players to focus on fast, fluid repositioning rather than precise aiming.
PLAYER SUPPORT 01
The player's railgun is also design with the capability to slow down time. This is done to replicate the bullet time effects in movies, enhancing that John Wick–style, one-man-army intensity.
PLAYER SUPPORT 02
Purple batteries are placed around the play area. They are designed to replenish all player's abilities on hit, allowing them to chain combo movement attacks.
Game B - BOOP
'BOOP' is an action arcade game where you step into the shoes (or fins) of a Reverse Mermaid that happens to be a boxer that fights Boxing Bears.
CORE MECHANICS PHILOSOPHY
BOOP revolves around the idea that the core actions of a game should be performable in multiple ways, as long as these mechanics feel frictionless and smooth (Feels Good). This approach is done to open up a different playstyles that players can explore while still being able to progress the game, ensuring they are never forced into a single playstyle.
PLAYER SUPPORT
As player kills enemy, they will receive charge points. These charges can be turned to abilities as shown above. This additional feature give an additional layer of motivation for player combat.
Game C - CARBON BUSTER
Play as an eco-punk armed with a bat, swinging through carbon-emitting robots determined to tear her down. This is a endless third-person beat em up made in a 48 hours game jam.