PROJECT HIGHLIGHTS

• Co-designed and developed a multiplayer card game over 2+ years, from paper prototype to commercial publication.

• Designed and balanced 100+ cards, core mechanics, scoring systems, and player interactions through hundreds of playtests.

• Led playtesting efforts, gathering feedback from experienced hobby gamers, casual players, friends, and family to improve accessibility and game flow.

• Successfully launched the game through Kickstarter under Trashtronauts LLC, raising nearly 2x the original funding goal.

• Collaborated with designers, artists, manufacturers, and playtesters throughout development, proofing, and production.

• Developed the Trash Heap system, a shared card ecosystem where played cards return to circulation and remain relevant throughout the game.

• Drove the transition from static point scoring to set collection, creating more flexible strategies, stronger player decisions, and healthier card balance.

• Refined the game's onboarding and rules over dozens of iterations, removing unnecessary complexity and reducing barriers for new players.