What version of SketchUp are you using? Your profile says 2020 Make which cannot be. There has never been a SketchUp 2020 Make. If you are using SketchUp 2020 Pro on Windows, it uses the installed system fonts so if you have a braille font installed, you should be able to use it for 3D Text. If, on the other hand you are using SketchUp Free (web), the fonts are limited to a few web fonts.

Atkinson Hyperlegible font is named after Braille Institute founder, J. Robert Atkinson. What makes it different from traditional typography design is that it focuses on letterform distinction to increase character recognition, ultimately improving readability. We are making it free for anyone to use!


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So a lot of terminal utilities such as btop++ and bottom make use of braille characters to draw pretty graphs. On my fedora machine at work this works really well. But on my arch machine at home, they're much less readable as the the braille characters are printing all six dots with only some filled. See the screenshot below.

I can't for the life of me figure out how to "fix" this (technically it's working, I'm sure as intended). Changing my terminal's font doesn't do anything. I've found one or two posts online talking about it, but I'm struggling to follow them. 

Can anyone explain it in small words?

EDIT: As explained in later posts, the terminal emulator seems to be the issue. Both Konsole and Alacritty display this way, where Kitty does not. So now I'm trying to understand how to make Konsole use the more desirable font.

Do you have the same fonts installed (and the same font config) on both systems? Btop seems to work fine for me - and I have very limited fonts, though I do have a couple good general purpose fonts (e.g., DejaVu).

They aren't exactly the same, no. Fedora comes with a lot of fonts, plus my job installs some additional non free fonts. You're saying yours is displaying the "correct" way? I just installed this machine with Arch, so I have the "stock" set of fonts, mostly Noto fonts. And changing which one my terminal is using seems to do nothing.

To be honest, this isn't my first encounter with this problem. It does the same thing on my desktop, I just haven't asked before since it was already installed and customized by the time I first used a terminal app with braille graphs. I brought it up now since my laptop is a fresh install. I used the archinstall command to install this laptop. My desktop was installed before that existed and I did it manually.

I'm using Konsole, since I use the KDE desktop. Since you asked, I went ahead and tried alacritty as well, and kitty. Alacritty displayed like konsole, full braille blocks. However kitty displayed it as I was hoping. So I guess it's something the emulator does?

I wasn't sure how else to describe the problem, sorry if I gave anyone the wrong impression. Now that I know its emulator specific, I guess my question is how to make Konsole display braille characters a certain way.

The subject is about resolving glyphs from an undesired font.

The particularly concerned glyphs being from the braille section is a detail relevant to the analysis (to know which glyphs to inspect), but not the problem (because it's no braille-specific)

And the second command was enough that I felt pastebin was warrented. 

Oh, and it also opened a windows showing a single braille glyph. The kind where all six dots are drawn and some are filled (it was tiny and couldn't be zoomed so I couldn't tell which characters it was.

The glyph is resolved from free-mono, so simply get rid of that font

Notice that it's next to NotoSansSymbols2 the only font on your system to provide that glyph, so you do NOT have dejavu installed.

If you have a few more moments, what were those commands?

fc-list is maybe fontconfig list? It looks like maybe it returned which font was displaying the 2802 character? Maybe that's the braille character it printed to the screen?

And I recognize that FC_DEBUG is an environment variable, I'm guessing it just causes the pango-view command to print more verbose output? It did print a ton of crap.

The cool part about the OCR tools from NI are that you can train the letters to be anything (an A doesn't have to look like an A... you can train the braille symbol for the letter A as the letter A and that will be read in by the OCR correctly). I know that the Vision group at NI once did a demo where a camera was looking at a pill box (like an Advil box or something) and were reading braille stamped on the side of it using the OCR tools. It worked quite well.

Now, the PDFs you're bringing in, they have Braille text on them vs. just standard arabic alphabet on them? Are you planning on using a camera to acquire images of braille in real time as part of the project? If so, we found (I was part of the Vision group at NI back in the day) that using extreme dark-field lighting helped. In fact, I believe this is the exact light we ended up using:

Adding a Braille font to Windows and then trying to use that in Fusion. Again the font shows up fine in the text box but when you click "okay" the text dissapears and Fusion starts becoming glitchy.

Using the Unicode code chart (Braille Patterns - Wikipedia), I searched in Windows' character map (thus making sure that the font actually contains Braille characters ... Myriad Pro seemed like a safe guess anyways).

I am sure Myriad Pro does not contain Braille patterns. (Even though the local Adobe Staff seems to know more...) I am a bit in the dark, though, how you managed to get to see them in Windows' Character Map. It must have some setting that (just like Word does) automatically selects a different font if the current one doesn't contain something. All I ever get to see is the exact character set as in the font.

It is not strange that none of the fonts you checked contains Braille, it's a very rare set. Also, you only have to have one font -- there is no use to press font makers into adding them to every font.

Check this font list and see if it contains something you recognize: _patterns/fontsupport.htm (not Last Resort or SIL Unicode BMP Fallback, though -- these are generic 'placeholder fonts' only, and should not appear in such a list).

Surprisingly, I don't see any modern Windows fonts, nor the otherwise trustworthy fallback Arial Unicode MS. My Mac has one font that contains them; it's aptly called "Apple Braille" and came on the system. It seems Microsoft, for its part, fails to see (huh huh) a problem. Then again, if you are able to call them up in the Character Map, you must have a supporting font somewhere...

But against all speculations - no, Windows' Character Map does not display characters in a replacement font. I triple-checked that. Arial/A' Unicode MS and some other large font sets don't show Braille char's when I enter Unicode "2813" but Myriad Pro does. Let me know if you'd like to see screenshots

And of course I absolutely agree that no one needs Braille characters specifically designed into a certain font. But everyone should at least have one font for easier solutions of accessibility tasks.

Ouch! I did scan that list for possible MS system fonts, but missed the obvious Segoe UI! (For those on a Mac: Segoe UI is the current default desktop font for Windows. Rather than a single fat font, there are various ones for specific purposes. UI Symbol contains lots of graphic dingbats, such as a full chess set.)

It is important to know that not all caracters fit with the correct translation in braille. You need a list of keys to make the correct translation using this font. But the result is fantastic. Unfortunately, living in Belgium, I use my keyboard in AZERTY. I have no idea witch keys you need all over the world in QWERTY.

Copy and paste the contracted text into Adobe Illustrator. Then, set the text to your newly downloaded Swell Braille font, and enter in these character and line spacing numbers. (30 is the magic number here).

I know that Braille can be downloaded as a font and whether or not Fusion supports this I have no idea but as a font it would not give the options to select custom spacings or sizing that still meet standards. This would give a lot of flexibility in designing with this in mind.

I ended up using a combination of arrayed circles and parameters to give me a multi-use character which I could then select which elements I extruded to create the character or number I was after. This isn't the most elegant option either as I had to keep referring back to a chart for which combination created which letter but it allowed me to make parametric changes to the layout and sizings of the braille itself.

Creating a tactile graphic with braille should not be so challenging! In the previous post, Creating Digital Images Part 2: 3 Braille Tips, we learned how to download the free Swell Braille (also known as the Duxbury braille font or simulation braille/Sim Braille) to your computer. This free font was designed specifically for tactile graphics machines such as the Swell and PIAF. I personally find it super easy to use a touch screen device, such as an iPad, to trace a graphic from a mainstream worksheet. . . but the work flow became chunky because the braille font was not available for iOS . . . or so I thought!

Braille is a special font for blind people. I am trying to decode the text written in Braille font in a PDF file and output the normal text. But the PDFTextExtractor (in iTextSharp) cannot handle this font. Is it possible in any other way?

I am collaborating in ethnomusicological research with a colleague who is blind and I want to generate graphics which can be printed on tactile paper, so that she can feel the graphics. In this context, I need to write text (e. g. in plot labels) in English Braille language. I can generate the Braille glyphs as graphics (see attached file), but I dont know how to generate my own Braille font which could be used with any text such as the plot labels, etc. Help would highly be appreciated.... ff782bc1db

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