Game Prototypes

"Tales of Times"

In "Tales of Times”, a narrative point and click adventure gameplay is combined with story driven gameplay challenges. The use of an innovative time managing gameplay mechanic will create an exceptional, variable and nonlinear narrative experience: By using a magical clock, the player can give time to or take time from the characters he meets along the way in the storyline and it will be able to affect their behavior, thoughts and emotions.

Nurogames GmbH, 2020 , PC and Mobile, Unity

My Main Tasks: Game Design, Concept, Story Telling

Supported by Creative Europe

"Dark Village Survive VR"

SURVIVE THE DARKNESS

In this round based wave shooter for Virtual Reality, the player finds himself in a once beautiful and peaceful village, now left, lonely and obscure. Get prepared and defend yourself against infernal intruders. Face up with the mighty forces, survive and finally ban the evil demon lord.

• Fight and defend yourself

• Use different weapons and powers

• Improve your skills and weapons

• Craft and use powerful items

• Explore the environment to find secrets

• Improve your refuge

Become immersed in the fascinating but scary medieval fantasy world of Dark Village Survive!

Nurogames GmbH, in development, PC (Virtual Reality), Unity

My Main Tasks: Game Design (in coop. with Sebastian Krauss), GUI Design, Logo

"When I Got Lost"

In this Story Driven Adventure, Max loses his parents during a mountain hike in the Alps. He encounters a fabulous creature that accompanies his pathway back to safety, through a beautiful, yet dangerous wilderness lined with places that tell their own stories of bygone days.

Nurogames GmbH, 2019, PC, Unity

My Main Tasks: Concept, Game Design, Script, Level Design, 2D Art, GUI Design, Sound, Trailer

Supported by Creative Europe

Link:

Trailer

"Build and Battle"

Build & Battle is a Combination of City Builder, Collecting Card and Strategy Fighting Game with asynchron multiplayer battles in a medival fantasy world.

• Card-based battle system

• Join alliances & leagues

• Build your own kingdom (city builder)

• Use magical powers

• Cross mobile (iOS & Android)

Nurogames GmbH, 2017, Mobile, Cocos 2D-X

My Main Tasks: Game Design, Concept, 2D Art and Animation, GUI Design

"Tales of Nations"

“Tales of Nations” is an enhanced cross-platform Mobile and Smart TV game that combines interactive stories with trivia, educational, competitive and skill gameplay mechanics. The player will slip into the role of Freddie, a 14 year old boy, who discovers different nations during his world trip. The core of “Tales of Nations” is the support of a worldwide intercultural exchange with the methods of sharing and gaining knowledge for a better mutual understanding, social interaction and communication.

Nurogames GmbH, 2014, Smart TV / Mobile, Cocos 2D-x

My Main Tasks: Game Design, Concept, Story Telling, Logo

Supported by Creative Europe

"School For Vampires - The Moonlight Quest"

Oscar the vampire wants to go visit his girlfriend Sunshine, so he transforms into a bat to fly all the way to her place. Players will be able to control Oscar and avoid dangerous obstacles like thorn bushes. Flying can use up a lot of energy, which has to be replenished by collecting bot-tles of tomato juice every now and again.

Cross Media free to play game for connected TVs, smart phones and tablets combining side-scrolling gameplay with quiz game elements. In addition there are social community features and a score- and currency-system for monetization and payment services.

Nurogames GmbH, 2012, Mobile, Cocos 2D-x

My Main Tasks: Game Design, Concept, Prototype Development, GUI Design

Supported by Creative Europe MEDIA

Link:

Anouncement

"Colony Mine"

In a galaxy far away from planet Earth live species of creatures that call themselves Kamis. These kind and peaceful people are living in a two-tier society. The so called “B-Kamis” represent the lower class and are of a simple, hedonistic nature. They would rather like to party or laze around the entire day. To satisfy their needs the B-Kamis are willing to work and serve their leaders in a loyal way as well. The A-Kamis are powerful, intelligent and elitist creatures, but also a little bit arrogant and priggish. Beside their mission to attend to the B-Kamis they see their profession in advancing the technological and cultural progress of their species successfully. Furthermore they want to increase their material prosperity, because the A-Kamis have their needs as well. As a consequence of their excessive lifestyle, they eventually ran out of living space and re-sources on their home planet Nori. Thus, they decided to send chosen A-Kamis to outer space so they could colonize other planets.

Nurogames GmbH, 2008, Mobile, Cocos 2D-x

My Main Tasks: Game Design, Story, Prototype Development, GUI Design, Logo

Supported by Creative Europe MEDIA