The add-on appears under the Bone Split tab in the N-panel of the 3D Viewport.
Depending on the situation, the following panels may appear:
always visible
appears when multiple armature modifiers exist
appears when mirror modifiers are detected
Executes the bone and weight splitting process based on current settings.
Number of segments to divide the selected bone(s) into (minimum: 1).
A slider to adjust how smooth the weight transition is. Preview icons appear next to it.
Select the target vertex group for splitting. May be grayed out depending on context.
Selects the naming pattern for the split bones, with preview examples.
Expand or collapse the advanced options section.
Detects left/right symmetry markers and processes both sides.
Automatically enabled and locked when a Mirror Modifier exists.
Keeps split bones physically connected .
Applies the operation to all mesh objects that use the same armature.
Automatically enabled and locked in Armature Edit/Pose Mode.
Redistributes weights evenly among split bones.
Appears when the mesh has multiple armature modifiers.
You can focus specific armatures or remove them from the mesh using buttons in this panel.
Appears when Mirror Modifiers are present on the active mesh or related objects.
Includes buttons to focus, apply, or remove the Mirror Modifier from each object.