Unity with C#: 4 years of experience developing various game projects, creating scripts, balancing mechanics, and optimizing simulations.
C++: Strong knowledge gained through academic projects, focusing on performance and system-level programming.
Blender: Experience in 3D modeling for game assets.
Adobe Photoshop & Illustrator: Proficient in creating and editing visual assets for games.
Unreal Engine 5: Familiarity with the engine, currently expanding my skills.
Mechanic Design and Balancing: Extensive experience designing core mechanics and ensuring engaging player experiences.
Dialogue Systems: Developed dialogue trees and saved player choices for narrative-driven games.
AI Pathfinding: Implemented Unity Jobs for efficient pathfinding in traffic simulations.
Agile Methodologies: Applied agile practices during game development and professional work.
Cross-disciplinary Collaboration: Worked with designers, artists, and programmers, ensuring cohesive project development.
Scope and Priority Management: Managed shifting project scopes and priorities during professional projects at Genesys.
Problem-Solving: Tackled complex technical challenges during game development and consulting projects.
Communication: Effective communicator with both technical and non-technical stakeholders.
Adaptability: Quickly adapts to new tools, technologies, and project requirements.