A time-management puzzle game where you organize friend groups in a movie theater, managing noise levels and handling challenges like power outages and AC failures. Key challenges included balancing noise mechanics and designing meaningful player choices.
An isometric puzzle adventure about reconnecting islands and NPCs through bridge-building and dialogue choices. Developed a modular level management system and a dialogue system that saved impactful player decisions.
A satirical management game about merging meetings to avoid burnout. Balanced complex meeting-generation mechanics and UI design.
A non-game project exploring Unity Jobs for multi-core pathfinding simulations. Improved performance by parallelizing vehicle path calculations.
A futuristic puzzle game with snake-like movement mechanics, challenging players to evade AI-controlled robots.
A survival game set in a chaotic moshpit, with a dynamic difficulty system that adjusts visuals and gameplay based on player choices.
A bullet-hell adventure featuring a villainous rock navigating trap-filled rooms. Focused on responsive player movement and varied obstacle design.