Each year hundreds of prospective scouts travel to the Spire, the Wolfgard's secluded headquarters, to try to enter into their prestigious ranks. No more than 10 in a year have ever been chosen, and often none make it. The Wolfgard are the elite scouts of the Elturgardian army and are an integral part of Elturgard's history and culture as they work hand in hand with the Druids of Eltur to preserve and maintain its wildlands.
Wolfgard
3rd Level Human Beast Master Ranger
Neutral Good
AC: 15 (Splint Mail. -1 poor quality)
HP: 23
Speed: 30
STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 10 (+0) 15 (+2) 9 (-1)
Senses: passive perception 14, passive investigation 10, passive insight 12
Languages: Common, Sylvan, Giant
Favored Enemy: Giants (includes trolls)
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Natural Explorer: Forrest
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
Fighting Style: Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Spellcasting:
Longbow (ranged attack): +6 (-1 poor quality) 1d8+3
Longsword (melee attack): +2 (-1 poor quality) 1d8+1
Wolf Companion: