When not exploring the massive lighthouse or taking a tour through the sea caves, guests seeking adventure and expedition can enter Mogui Grotto. Not named for the creatures in Gremlins, Mogui Grotto is actually named for “Devil’s Grotto” for generations of people have associated the grotto with a nexus of complete evil. Its beauty and allure would draw in explorers and sailors and they would vanish, never to be seen again. Are you brave enough to face the Mogui Grotto and whatever horrors lurk within? See for yourself.
The Mogui Grotto is set in a large Rocky outcrop that has lots of animatronic gulls and petrels nesting on it, squawking and cawing as guests enter, possibly as a warning not to enter. However, many do decide to enter, and they will first come across the rocks and crevices that are formed by the high tide. Barnacles and mussels and clams cling tightly to the rocks, having been left behind and needing to hold on until the waves return to take them back to the sea. The grotto then empties into a cavern with a huge glowing waterfall. The glimmering water pouring in from a freshwater reservoir behind the sea caves and mixing with the salty water below. The music and ambience here is gorgeous and in the pool of water guests can see real life fish from brackish environments, including a few stingrays and some smaller fish swimming around.
The music, mystery, and allure of the caves beckons you further in, deeper and deeper into the bowels of the grotto. Here, you’ll encounter a huge window that looks out into the ocean. This window is actually a projection screen and guests walking by can see fish and sharks and whales swimming by, but may also be startled by a sudden tentacle slapping against the glass, or a horrific eldritch monster lurking around the depths. The window is the first sign of evil as guests continue along the walkway.
The next chamber features a bridge over a huge cavern. Of course, this is forced perspective, but the cavernous hole in the ground is intimidating and terrifying and the belayed bridge bends and bounces as guests cross. From the hole below, the bellows and gurgles of some unknown creature echoes through the cavern, ready for something, or someone, to make the mistake of falling into its waiting maw.
Once through here, you enter a glistening cavern of gold and jewels and valuables, each ready for the picking. However, the shadows that move about just out of the corner of your eyes that hiss and snarl at you as you eye the treasure tell you maybe not to mess with it. Instead, you notice the piles of bones that lay where treasure sits, mixed in and seemingly a gruesome reward for piracy.
You enter the next chamber and here is a massive statue of a creature with tentacles on its face and wings and arms; the unmistakable character Cthulhu. The statue is circled by red candles in some sort of seance or ceremony and chanting is heard from the darkness. You’re quite sure this is a statue, but perhaps, just maybe, that heavy sigh you just heard came from the beast in the center.
You enter the final room and inside is a series of caverns that seemingly wind for all eternity, intersecting at random points and creating the most confusing experience for those who enter. They are blocked off, however, by a single skeleton, whose mouth will periodically open and tell guests “Get out before it’s too late.” The bellowing and roaring of an unknown beast can be heard as chanting grows louder from the previous rooms, so guests hurry out, passing quickly through an underwater tunnel where real live sharks, fish, and rays swim above you and around you in a large tank. You emerge up a slight incline near a beach where the familiar squawking of the seabirds returns and the ominous music and chanting of the caverns vanishes. You’re safe. For now.