Supported materials node

BSDF_PRINCIPLED / VRayMtl

  • Input att
    Base Color / color
    Metallic / metalness

    Roughness / reflectionGlossiness
    Specular / reflectionColor

    Transmission / refractionColor
    IOR / refractionIOR
    Alpha / opacityMap
    Normal / bumpMap

  • Output att
    BSDF / outColor

TEX_IMAGE/ file

  • Output att
    Color / outColor

MAPPING, TEX_COORD / place2dTexture

  • Input att
    Scale / repeatUV
    Rotation / rotateUV

INVERT / reverse

  • Input att
    Color / input

  • Output att
    Color / output

ADD_SHADER, MIX_SHADER / VRayBlendMtl

  • Input att
    Fac / blend_amount_0
    Shader_01 / base_material
    Shader_02
    / coat_material_0

  • Output attShader / outColor

*Not available for new VRay Blend Mtl

EMISSION / VRayLightMtl

  • Input attColor / color Strength / colorMultiplier

  • Output att
    Emission / outColor

TEX_NOISE/ noise

  • Input att
    Vector / Vector
    Scale / frequencyRatio

  • Output att
    Color / outColor

CLAMP/ clamp

  • Input att
    Value / input
    Min / min
    Max / max

  • Output att
    Result / output

FRESNEL/ VRayFresnel

  • Input att
    IOR/ IOR

  • Output att
    Fac / outColorR

TEX_CHECKER/ checker

  • Input att
    Vector / uvCoord
    Color1 / color1
    Color2
    / color2

  • Output att
    Color / outColor
    Fac / outColorR