Supported materials node
BSDF_PRINCIPLED / VRayMtl
Input att
Base Color / color
Metallic / metalness
Roughness / reflectionGlossiness
Specular / reflectionColor
Transmission / refractionColor
IOR / refractionIOR
Alpha / opacityMap
Normal / bumpMap
Output att
BSDF / outColor
TEX_IMAGE/ file
Output att
Color / outColor
MAPPING, TEX_COORD / place2dTexture
Input att
Scale / repeatUV
Rotation / rotateUV
INVERT / reverse
Input att
Color / input
Output att
Color / output
ADD_SHADER, MIX_SHADER / VRayBlendMtl
Input att
Fac / blend_amount_0
Shader_01 / base_material
Shader_02 / coat_material_0
Output attShader / outColor
*Not available for new VRay Blend Mtl
EMISSION / VRayLightMtl
Input attColor / color Strength / colorMultiplier
Output att
Emission / outColor
TEX_NOISE/ noise
Input att
Vector / Vector
Scale / frequencyRatio
Output att
Color / outColor
CLAMP/ clamp
Input att
Value / input
Min / min
Max / max
Output att
Result / output
FRESNEL/ VRayFresnel
Input att
IOR/ IOR
Output att
Fac / outColorR
TEX_CHECKER/ checker
Input att
Vector / uvCoord
Color1 / color1
Color2 / color2
Output att
Color / outColor
Fac / outColorR