Design Challenge

Design Challenge

  • Challenge: Create a solution (i.e. build a prototype) to solve an actual problem you or your team have.
  • Work Group: You will work with your partner to create a bird that represents your solution to saving the engaged student.
  • Time Allotment: 3-4 Hours
  • Building / Prototyping Supplies: The facilitator will point out the supplies available to you.
  • Required Sketch of Your Idea: Before you start building you must sketch your idea out on paper and discuss it with your team. You are more likely to have success when you invest wisely in the planning phase. You should already have sketches from the Unplugged activity. This is your chance to finalize plans before making!


Give me six hours to chop down a tree and I will spend the first four sharpening the axe.

~ Abraham Lincoln

Design Challenge

How might we save the endangered species of the engaged student with a bird as our model?

Step 1: Imagine

Go back to your notes and sketches from the interview. What will you and your partner create to make your teammates happy? Look at your notes and sketches and determine what your new pet creation will be?

Sketch out your plans and share before you begin building!

Step 2: Create

Once your sketch has been approved by you and your partner, then begin to create.

Start making and coding. Bring your ideas to life!

How will you work? Will you both make? Will one make while one begins to code? There is not set process so work with your teammate to be efficient and productive.

Step 3: Play

This stage is where you will go back to step 2 and return to this step. Play with your ideas and creation. See what works and what does not work. Make the necessary adjustments to create the best prototype that you can!

Step 4: Share

Please share a video explaining your learning process and the pet you created.

Your Flipgrid link is here

https://flipgrid.com/deeperlearning2019

Step 5: Reflect

If you finish early and have created your Flipgrid, then you can jump ahead to begin thinking about classroom applications.