Bionic Commando is a video game franchise consisting of an original arcade video game released in 1987 and several later versions and sequels. The games are platform games in which, with two exceptions, the player cannot jump. A bionic arm is used to cross gaps and climb ledges. The player character, Nathan "Rad" Spencer, uses this as a grappling gun/hook to swing, climb and descend through levels. Seven games have been released, from the original 1987 Bionic Commando to 2011's Bionic Commando Rearmed 2. The series is based in an alternate timeline in which Nazism is not completely eradicated following World War II.

Each of the Bionic Commando titles have core gameplay elements that center on the use of protagonist Nathan "Rad" Spencer's bionic arm. This is used as a grappling gun/hook to swing, climb and descend through levels. It is further used in combat to pull towards or push away enemies. Until 2009's Bionic Commando Spencer could not jump as a gameplay mechanic, however this and the follow-up title Bionic Commando Rearmed 2 gave Spencer a simple jump mechanic that works in conjunction with the bionic arm gameplay.


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The original Japanese arcade game and its Famicom counterpart (Hitler's Resurrection) are called Top Secret (Japanese: ,, Hepburn: Toppu Shkuretto). The original arcade game was advertised in the United States as a sequel to Commando, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure,[7] who was originally an unnamed member of a "special commando unit" in the Japanese and World versions.[8][9] In 1988, Capcom produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the original arcade game. A version much truer to the coin-op original was released for the Amiga (OCS) in 1988;[10] it was also ported to the other leading micros: the Atari ST, Commodore 64,[11] Amstrad CPC and ZX Spectrum. They were "wire action" games created by Tokuro Fujiwara, based on his earlier 1983 arcade game Roc'n Rope. He originally intended Bionic Commando to be an expanded version of its predecessor Roc'n Rope.[12] The music for the original arcade game was developed by Harumi Fujita, a member of the then all-female Capcom Sound Team. Fellow female video game composer Junko Tamiya adapted two of the original arcade tracks (The "Bionic Commando Theme" and "The Powerplant") and expanded the soundtrack by adding several new songs in the console versions for the Japanese Famicom and the NES ports of the game.[1]

An adaptation of Bionic Commando for the Game Boy was released in 1992. There was also an MSdos/386 version of the game available circa 1991. A sequel, Bionic Commando: Elite Forces, was released in 1999 for the Game Boy Color. Though it borrows some elements from its predecessors, Elite Forces has a different plot from the rest of the series. Also, the characters (an unnamed male or female commando) have a few more moves, such as the ability to climb down from platforms, and can also utilize a sniper rifle in some segments to eliminate distant enemies.

The game was advertised in the United States as a sequel to Commando, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure,[8] who was originally an unnamed member of a "special commando unit" in the Japanese and international versions.[9][10]

The protagonist is a commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. Despite being a platform game, the player cannot jump. To cross gaps or climb ledges, the hero must use the bionic arm.

The story takes place ten years after an unspecified World War between two warring factions.[11] The game follows a commando who must infiltrate an enemy base and foil the enemy's plot to launch missiles. The hero must stop a missile from launching and then fight the final boss, the leader of the enemy forces, guarded by an armed bodyguard.

All protagonists in the series are soldiers equipped with a bionic arm featuring a grappling gun, allowing the protagonist to pull himself forward or swing from the ceiling. The series is notable for being one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm.

Engaging in acrobatic antics throughout the beautifully rendered locales of Ascension City is just as enjoyable on a third playthrough as it was on the first, if not moreso. I found my approach to the same situations would evolve over the course of my time with the game, as I became increasingly comfortable with BC's central mechanic, the bionic arm.

This organic feel extends beyond just the basic mechanics of the game. Nathan Spencer himself is one of the most alive characters I've seen in some time. Despite being presented as your typical apocalyptic third-person actioner, Bionic Commando has a surprising spirit of playfulness. If Sonic the Hedgehog were transformed into a soldier/convict with dreadlocks and a bionic left arm, I imagine he'd act almost exactly like Nathan. The protagonist howls with excitement when plunging through the air and tosses jibes and insults at enemy soldiers as if he were Miss Local Municipality in a street parade throwing candy to children. Nathan Spencer has as much fun being in Bionic Commando as I do playing it.

The one weak point of BC is the gunplay. These guns feel like little more than distractions. They aren't particularly useful or fun to mess around with (with the notable exception of a heat seeking rocket launcher that you receive two or three times during the entire game) and all of them come with very little ammo that isn't easy to replenish. Given how robust of a mechanic the bionic arm is, it feels suspiciously like GRIN included a gunplay element because all of the other third-person kids were doing it.

The only way I can explain the reviews is that people were expecting something else. They were expecting something across between Gears of War and Spider-Man 2, and what they got was... well... what they got was a 3D version of Bionic Commando. God forbid there'd be a game you actually have to get good at before you begin to feel really empowered. Being a bionic badass is not easy, I'm sorry. It takes some skill and practice, but once you get the hang of it (pun intended) you feel all the more satisfied because it was you who performed that amazing stunt.

Top Secret features an object that isn't seen in Bionic Commando: a barrier of rocks you must knock down with the bionic arm. Knocking a rock out of the way will destroy it and cause the rocks on top of it to fall down. It deflects your projectiles, but enemies can walk right through it. There are three of these placed in Area 4, and nowhere else: one at the cave entrance, one obstructing the door to the communications room, and the last one in the tunnel guarded by knife and rifle soldiers before the large open room. In Bionic Commando's object list the index for the individual rocks (39) was replaced with a new object (the falling mini-tank robots from Area 10), making the rock barrier impossible to load.

Interrogation of the captured enemy soldier who tells you about the secret underground passages is different between versions: in Top Secret, the player must hit him with the bionic arm five times to get him to talk. You can also shoot him, which prompts a response from the nearby friendly soldier. In Bionic Commando he talks when you swing to his side of the room, cannot be killed, and the friendly soldier is not present, but exists unused in the ROM. Additional unused dialogue for both of these NPCs was translated.

Bionic Commando is an action-adventure game, in which the player controls player-character Nathan Spencer. The game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to prevent players from straying too far away from objectives giving levels a linear feel. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies at close range. The bionic arm can be used to grab and launch objects such as boulders and cars at enemies.[4] In addition, he is equipped with boots that enable him to kick said objects at enemies. These boots are also the reason Spencer does not take damage from extremely long falls.

Online multiplayer matches support up to 10 players featuring classic multiplayer staples such as deathmatch and capture the flag[5][6]. Although some abilities available in the single-player campaign are disabled in multiplayer, the bionic arm is still usable online as a grapple hook. It can be used to swing and zip line, even into enemies. Several weapons can be used in the game, including a handgun as default weapon, a shotgun, a sniper rifle, a heavy machine gun and a grenade launcher.

The events of the game take place ten years after the NES installment.[8] According to Capcom's press release, this iteration follows Nathan "RAD" Spencer (voiced by Mike Patton, Faith No More lead singer),[9], and a government operative working in the fictional Ascension City and an Operative named Joeseph Gibson ("Super Joe") for the Tactical Arms and Security Committee (or T.A.S.C) which specializes in training bionic commandos like Spencer. After he is betrayed by his own government and falsely imprisoned, the Great Bionic Purge begins. Before his execution, an experimental weapon detonates in Ascension City, unleashing an earthquake along with a radioactive shock wave that leaves the city destroyed and wiping out its populace, with the threat of an invasion from a terrorist force known as the "BioReign".[4] Spencer is now freed to redeem his name along with the T.A.S.C's and is reunited with the bionic arm of which he was stripped.[10] 006ab0faaa

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