Dunpart is a data-driven and systems-driven fantasy roguelite focused on preparation, tension, and consequence. It blends party-based strategy with time-driven decision making, emphasizing how and when actions are taken, not just which ones. Dunpart is as much an exploration of humanity's limits as it is a game about pressure, risk, and imperfect choices.
Built in Unreal Engine 5.6 with plans to upgrade, Dunpart features proprietary tech I created known for now as the Cinematic Battle Engine.
Dunpart is in active development.
Details will continue to evolve as systems are refined and tested.
More will be revealed as the project matures.