As a kid I found I loved taking things apart to see how they work
As a teenager I found I loved making things by putting those pieces together
As an adult, I found myself committed to turning my passion into a career
Worked on dozens of prototypes in a professional environment
Has shipped AAA game and soon They Will Come
Currently working on a solo independent project
I've been a musician all my life playing piano, guitar, and singing. In my spare time I love to write and record music, and play live when i can
I believe this balance allows me to better understand the artists and designers I work with. As an engineer, so often what we make is to be used by an artist or designer, so I value and prioritize communication and conversation in order to deliver them exactly what they need
My degree is in Electrical and Computer Engineering because I wanted to make music equipment as a profession. Making guitar pedals and other circuits lead me to programming and eventually game development
I've spent my entire career working with unreal engine. I am comfortable with almost all parts of the engine, with some feature highlights listed below:
Gameplay Ability System
Common UI & Enhanced Input System
Sequencer & Sequencer Control
Object Physics & Cloth Simulation
Real Time Destruction
Modular Interaction
Event & Level Systems
Sequencer/Movie Rendering
Audio System Architecture
Meta Source Sounds
Unreal Material System
Dynamic Material Instance System
I work with an incredibly talented and qualified assistant. They are the best in the business and are critical with helping me achieve success through a variety of responsibilities:
Oversees workdays and schedule, ensuring productivity
Manages kibble/wet food pipelines to guarantee deliverables are met on time
Expert in stress reduction and creating engaging workplace environment