I have 6+ years of XP as a Narrative Designer and Game Writer in mobile and live service games, specializing in dating simulators, visual novels, and cozy games.
One of my biggest accomplishments so far was co-developing the world, characters, and narrative arcs of Sunshine Island, a cozy farm simulator with 10M+ downloads. :)
I also designed multiple romance routes for dating simulator Love Eden, alongside providing narrative direction and feedback to the freelance writers working on each route.
My experience includes branching narrative design, dialogue and quest writing, gameplay barks, and Unity implementation.
Narrative Designer & Producer · Visual Novel/Dating Simulator
Quest dialogue demonstrating multi-step quest flow, character voice, player choices, and reactive dialogue based on objective progress.
2 pages
Halloween event demonstrating distinct voices across an ensemble cast, ambient writing, and dialogue that changes with the event's progress.
2 pages
Dialogue demonstrating character voice, branching choices, and variables that shape later story outcomes.
2 pages
Opening prose from an Interactive Fiction game demonstrating a distinctive protagonist voice and exposition woven naturally into the scene.
2 pages
Collectible lists and notes demonstrating NPC characterization, interconnected relationships, and environmental storytelling through in-world items.
1 page
🌅 We have partnered with Bianca on several game projects, where she has provided narrative design and writing services, as well as supporting us with localisation challenges. She has proven to be dependable and a pleasure to work with. I recommend Bianca and would be happy to work with her again.
Simon Andrews, Head of Studio at New Moon Production, Stillfront Group
🌅 Bianca is a professional, diligent, and creative narrative designer and writer. She delivers high-quality content on time, provides useful and constructive peer reviews, and performs her tests regularly. As her team lead, I would recommend Bianca to all who are looking for a dependable team member.
Miloš Rusimović, Lead Narrative Designer at United Tech
🌅 Bianca has been great to work with. She has collaborated with me on projects such as Big Farm Story, which focuses on storytelling, and Sunshine Island quest lines, adding more depth and variety to our game worlds. Bianca works quickly and efficiently, adapting well to our tools and commands, which keeps everything running smoothly. Her understanding of characters and her good sense of humor make the narration in our games feel natural and fun. Her ability to understand the characters and follow project guidelines without a lot of back and forth has made her a reliable part of the team.
Oriana Laplano Curtido, Game Designer at New Moon Production