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張雲鎮 Hunt Chang 20210805

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My Solution

  • My solutions are built up with a bunch of polynomials; they are not counting on approximation methods, so they can offer both real-time speed and precise results at once.

  • Secondly, both the Self-Intersection and Intersection between two Bezier curves are developed by me and my family only.

  • The intersection solutions which have been mentioned in this website are all not published yet.
    I know it is a favor of NATURE that I am lucky enough to find out a secret of Bezier curve then come out these solutions.
    Please allow me to keep it privately for a longer time, as I believe that I may have the chance to dig deeper to solve 3D NURBS surfaces intersection problem with it.
    Eventually, it will be published in some sort of form either by me or by my family in the future.

  • This project was started in 2000, and the 2D Bezier intersection part was finished roughly in between 2013 to 2014.



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About Me

  • I am a Taiwanese that grew up, educated and living in Taiwan.

  • I am just an amateur programmer as I have never been hired for programming.

  • I am neither a mathematician nor a scholar. Please do not quiz me about those difficult math questions.
    And if you really want to check something of math with me, please use plain English as my native tongue is Chinese.
    Also if you do not understand some of my expression, please forgive me.