Hong Kong is a place of details, of hidden spaces where mini-discoveries are made, of the commonplace and the extraordinary mixed up in the same subdivided flat. TIME AFTER TIME are two interpretations of the same set of footage of rising and falling spaces in Hong Kong, choreographed to the same soundscape of Hong Kong's hidden places. These two temporal interpretations of a single exploration of Hong Kong reveal to us not only two physical experiences but also two critical lenses of imagination based on these experiences. (by RAY LC, Lucy Ling, Kerwin Zeng)
Machine-generated services are being used to enhance our daily lives, but they have also been expected to be applicable to our emotional and intimate lives as well. Carbon Copy is a fake dating app that explores the inner relationship between human and machine-generated human content. We generated artificial profiles for Carbon Copy through sending data from a real social app to the language model GPT2, and created profile images using the publicly available OpenAI platform Dall-e2. In observing how people view these potential fake partners, we probe how we use technology to fulfill our emotional needs.(by Shuxin Wang, Simai Huang, Yifei Huang, Zerong Guo).
In the digital age, the concept of mourning has expanded to the digital heritage after the physical demise of individuals, blurring the sense of the boundary between life and death. Based on the phenomenon of digital mourning, this project is proposed to conduct further experiments on the digital death after this, dialectically exploring the eternity and limitations of digital information in the role of mourning and life realization. Between the boundaries where humans aspire to create eternity, we attempt to simulate the demise of life with the termination of information through interactive rituals that mourn the digital identity of ourselves in the cybernetic space, exploring the influence and futurity of digital death.(by WONG Pak Hang, Kan Yi Shing, SUN Mengtian, Bhavisha Hemnani)
Our performance piece then installation focuses on simulating a destroyed scene within an object environment, where everyday household objects undergo autonomous disintegration. The aim is to depict the chaos associated with natural or man-made disasters; including war, earthquakes, bushfires, or tsunamis. We aim to highlight the hidden and unsettling emotions that arise in spaces that were once regarded as "home," this research seeks to discover the significance of these environments that we often take for granted.