Sorted was a co-development project between studios. It's original studio, Break Knight Games, designed and engineered the game, but did not have a robust art department. They reached out to my studio and we worked together to freshen their art to prepare for the game's full release.
Majority of my involvement as Art Director on this project was art management, leading our team of 7 concept artists. I brainstormed and created the documentation for all concept assets and designed the new worlds used in the final release of the game.
Tasks:
• Assessed client's current project and assembled the document of revisions needed alongside management of both companies.
• Polished the overall lookfeel of the project.
• Created documentation, tasks, guides, and led the concept art team.
• Designing and made all new custom UI (some shown below).