Participated in revitalizing a live service game called "Maelstrom" from publisher Forthright Entertainment.


As Art Director, here's a list of things I was directly involved with:

• Developed the overall look-feel, from menus, UI, player pieces, skins, environments, marketing, and more.

• Organized the art and ui teams with each individual's tasks, and monitored pacing.

• Provided several concepts drawn by myself and my teams in use for the pipeline and promotionally by the client.

• Became involved with community engagement both via talking in Discord with players, and also playing in community game nights.

• Was a part of the creation and maintenance of the the community team and our team of Discord mods.

• A leading driver of putting together marketing for Steam and on Discord, both for new announcements and patches. 

Involved in engine, helping with set dressing and lighting.