Participated in revitalizing a live service game called "Maelstrom" from publisher Forthright Entertainment.
As Art Director, here's a list of things I was directly involved with:
• Developed the overall look-feel, from menus, UI, player pieces, skins, environments, marketing, and more.
• Organized the art and ui teams with each individual's tasks, and monitored pacing.
• Provided several concepts drawn by myself and my teams in use for the pipeline and promotionally by the client.
• Became involved with community engagement both via talking in Discord with players, and also playing in community game nights.
• Was a part of the creation and maintenance of the the community team and our team of Discord mods.
• A leading driver of putting together marketing for Steam and on Discord, both for new announcements and patches.
• Involved in engine, helping with set dressing and lighting.