Ragdoll Rumble
Ragdoll Rumble
SPLIT-SCREEN PARTY GAME
DESCRIPTION:
Ragdoll Rumble is a split-screen party game where you sling spells at your friends to prove who is the dominant doll. Battle for wizard-y glory in various game mode as teams or in a free-for-all.
This game was developed as a team project for our capstone project. It was also our group's first time exploring the Unreal engine so it took some time to adjust.
ABOUT THE GAME:
Development Time: 1 year (Current ongoing)
Game Engine: Unreal
Assets: Mostly team-made, some Unreal asset packs
Inspiration: Fall Guys, Gang Beasts, Halo
PROJECT OVERVIEW
THE TEAM:
Ben Happe-Campbell (Me) - 2D Artist / UI Designer
逆巻ネロ (Nero Sakamaki) - Music Composer
MY CONTRIBUTIONS:
UI Design and Assets
Art Assets for Steam Page
Art Assets for Menus
Character and Level Concepts
Midnight Horizon
(Our Team Name and Logo)
PROJECT SHOWCASE
As of the publishing of this page, development of Ragdoll Rumble is still on-going. Below are some of the works I have done for this project so far.
CONCEPT ART:
UI ASSETS:
BASIC SPELL ICONS
ELIXIRS
MISC
STEAM SPLASH:
COMMENTS:
Current Ragdoll Rumble is still being developed and will be released on Steam in Early Access by the end of 2024. But as of now, it is currently my largest and most put together game so far. Our team has worked together well to create something we like and it has served as a great source of experience in exploring a different game engine while refining my other skills. Make sure to check out the game on Steam when it releases later this year!