Instructional Design and Technology (IDT):
Keys: Instruction, Design, Technology
Definition of the field, Instructional Design and Technology (IDT), focuses on the systematic design of instructional processes and use of media for instructional purposes.
Figure1: IDT Definition designed by Behnaz with PowerPoint
IDT Historical Events
Instructional Media
History of education goes back a long way. The interaction between instruction and technology started with Media. Visual Instruction or Instructional Media field presented the instruction process by using media. For example, the use of educational media like films, pictures, posters, etc. in a teaching-learning environment. (Reiser, 2018)
AECT
Association of Educational Communications and Technology (AECT) focuses on the word ethical, the notion, and to improve performance by creating, using, and managing appropriate technological processes and resources for teaching and learning. The AAECT Code of Ethics covers commitment to the individual, society, and the profession. (Reiser, 2018) These are some important factors of Instructional Technology (IT) field. IT presents a systematic and effective Learning process by the latest training technologies in both business and educational organizations. It is a field of theories that is defined by five terms of design, development, utilization, management, and evaluation.
In this field various theories have been identified that the three theories of Behaviorism, Cognitivism and Constructivism are more prominent
Behaviorism
Behaviorism was developed by B.F. Skinner that focuses on “stimulus-response” learning, where a stimulus is offered in return for the desired behavior. It was used in military training. Reward and Punishment are a big part of the learning process, and Feedback is a big part of the Behaviorism also. (Bates, 2015) In earlier stage of IDT development, Burrhus Frederic Skinner, a psychologist, created some boxes to automatically reward behavior, such as depressing a lever or pushing a button, which became famous as the Skinner Box. (Public Broadcasting Service, 2021)
Cognitivism
Cognitivism is based on the relationship between what the learner already knows and what they are learning. There is a hierarchy of learning in which each step must be achieved before moving to the next step of learning. Learners must process and make sense of what they are learning. (Bates, 2015)
Constructivism
Constructivist learning theory focuses more on inquiry and allowing the learner to research and learn on their own. It also focuses on knowledge gained through social interaction. In other words, the learner constructs his/her own knowledge. (Bates, 2015) Higher-learning thinking is a structural characteristic of Constructivism since the focus is mainly on problem-solving. In IDT, higher-order learning outcomes are learning objectives that are meant to challenge the learner. They are based on real world applications. (Reiser, 2018) Learning method innovated by Howard Barrows to train medical school students and faculty. This method is based on the Constructivist theory of learning, and focuses on the following structures:
1. Student-centered learning
2. Learning in small groups
3. Teachers are facilitators
4. Learning happens with a problem
5. Students in charge of own learning
(Barrows, 1996)
Educational Philosophy & The Role of Technology
Science and art are acquired through an educational process. This process must be properly designed to achieve a good result. Education can take place in schools or through various occupations. Training can be done face to face or online. In any case, it is important for the learner to get the most out of learning in the easiest way possible. The situation and circumstances of the learner should be considered, and technology should be used for better and easier teaching. Existence of effective technologies in learning can provide better education. The role of the teacher in creating the student's interest should not be forgotten at the same time. The beneficial relationship between teacher and student causes great progress and growth in the learner. The student will seek to learn more when he becomes interested in science and art. A great philosophy would be a combination of all three theories, Behaviorism, Cognitivism, and Constructivism. For example:
When the teacher encourages students to watch a video, ask them questions, and give them feedback. (Behaviorism)
When a teacher ask student to seat in a circle and talk about the video or ask them to create a board with picture related to the video. (Cognitivism)
A field trip to a place like the content of the video or ask the students to collaborate in an online game related to the content. (Constructivism)
Trends
Many great universities, colleges, schools, instructional institutes, and individuals all around the world collaborating on educational theories and creating new instructional technologies. Emerging technologies and teaching credited a significant impact on the future of post-secondary teaching and learning. Some of the most highlighted contents are gathered in the 2020 Educause Horizon report that could be appears as new developments:
Adaptive Learning Technologies
AI/Machine Learning Education Applications
Analytics for Student Success
Elevation of Instructional Design, Learning Engineering, and UX Design in Pedagogy (Open Educational Resources)
XR (AR/VR/MR/Haptic) Technologies
(2020 Educause Horizon report, 2021)
References
Bates, A.W. (2015). Teaching in a Digital Age: Guidelines for Designing Teaching and Learning. Vancouver BC: Tony Bates Associates Ltd. 50-61Barrows, H.S. (1996). Problem-based learning in medicine and beyond: A brief overview. New Directions for Teaching and Learning, 1996(68), 3-12. https://doi-org.libproxy.lib.csusb.edu/10.1002/tl.37219966804Chen, C.-H., & Tsai, C.-C. (2021). In-service teachers' conceptions of mobile technology-integrated instruction: Tendency towards student-centered learning. Computers & Education, 170, 1–13. https://doi.org/10.1016/j.compedu.2021.104224Public Broadcasting Service. (n.d.). A science odyssey: People AND Discoveries: B.F. Skinner. PBS. Retrieved September 17, 2021, from http://www.pbs.org/wgbh/aso/databank/entries/bhskin.html.Reiser, Robert A., and John V. Dempsey. Trends and Issues in Instructional Design and Technology. Pearson, 2018.2020 Educause Horizon report. (n.d.). Retrieved 2021, from https://library.educause.edu/-/media/files/library/2020/3/2020_horizon_report_pdf.pdf?la=en&hash=08A92C17998E8113BCB15DCA7BA1F467F303BA80.Instructional design timeline and history. Instructional Design Central. (n.d.). Retrieved 2022, from https://www.instructionaldesigncentral.com/instructional-design-historyFoundation of IDT would be the starting point to gather information, think about them, and write an overview to start another path of development. The Educational Philosophy is going to direct an instructional design process using technology to improve educational demand. Teaching and learning are both interacting with technology through facing new world. Learning is easier with technology, it is easy to access to online classes, libraries, learning apps, etc. these days. Teachers can access new teaching and learning methods. Their new ideas are easily spread around the world, and they can collaborate on their studies.