Wearables

Wearables

Wearables are a category of technology particularly relating to devices that can be worn on the body. Think electronics like smart watches and sensors strapped to various limbs/body parts, or even embedded in clothing, or purely mechanical devices like arm and leg braces. As we tackle many physical challenges, your project might take the form of a wearable for your co-designer.

Electronic wearables typically involve microprocessors (like the Arduino, a prototyping microcontroller board that expands the use of a microprocessor chip on board), sensors, a power source, and some kind of output device like an LED, a touch screen, motor or haptic feedback, or data for analytics. Power considerations are important for the often small size of a wearable, with most devices powered on some kind of lithium-ion battery.

Form factor is often the most prominent concern with how a wearable works with the human body. Ergonomics attempts to reduce pain or pressure at certain points of the body when in use with a device. You might see this kind of analysis most commonly done with mobility aids or office chairs, things that support movement or lack thereof. Still, even device casings can serve to be more ergonomic for wherever they will be placed. 


In thinking about form factor, consider how you are measuring the part of the user where the product may be worn:


Wearable Technology Curriculum

The CRE[AT]E Challenge is fortunate to partner with the Advanced Functional Fabrics of America (AFFOA) and share their wearable technology and functional fabric curriculum with students. One of 17 Manufacturing USA institutes, AFFOA’s mission is to rekindle the domestic textiles industry by leading a nationwide enterprise for advanced fiber and fabric technology development and manufacturing, enabling revolutionary system capabilities for national security and commercial markets.


AFFOA’s AFF Engineering and Design with Prototyping Unit Curriculum is a resource student teams can use to learn and apply the engineering and design process and prototype actual functional wearable prototypes! You can access the curriculum here.