SPACE MARINES
The Void Wardens are a fleet-based Chapter charged with safeguarding some of the most remote yet strategically vital reaches of the Imperium. Once largely a Codex-compliant chapter, long millennia of isolated warfare have shaped them into a force of fiercely independent battle companies, each hardened by unending conflict on the far edges of the galaxy.
This independence breeds a competitive spirit among the Captains of the Chapter. It is not uncommon for them to take bold, sometimes gratuitous, risks in their pursuit of glory, each striving to prove that their company’s doctrine stands superior in the fires of battle. To those outside the Chapter, such pride may seem unbecoming of the Adeptus Astartes, but to the Void Wardens it is a time-honoured tradition, a crucible through which each warrior is driven to become the finest version of themselves.
In battle, the Void Wardens surge forward with fierce determination, eager to test themselves and bring glory to their company, their Chapter, and the Imperium. It is that determination that has brought the Chapter's 4th company to the world of Califron where they determined to gain glorious battle honors in securing Hive Angelus for the Imperium.
CHAOS KNIGHTS
In the years following the Treaty of Mars in 739.M30, many high tech-priests viewed the Emperor’s acquisition of their world as pure blasphemy. His ultimatum “Join me, or I will simply take what I need from you” rejected the divinity of the Omnissiah, sparking a secret rebellion led by the priests 8CiP-tU5 and H3mRº7. Abandoning their Tenninite faction, they attempted to construct a Reaver Titan to shield their exodus, but the fires of the Horus Heresy forced a premature escape. They fled the red planet with only a handful of experimental Knight chassis, designed in the image of the Reaver, which served as the iron bulwark for their flight and the eventual conquest of a new home.
To evade the Emperor’s reach, the fleet plunged into a cataclysmic warp storm that cast them into the Tagius System of the Ultima Segmentum. On these toxic, uninhabitable worlds, the priests rebuilt their manufactorums, yet the Warp had fundamentally altered their nature. A strange, pestilent resilience took hold of their remaining organic components. Where the flesh was once weak, it now thrived on the very plagues that should have dissolved it. This paradoxical strength began to nourish their bionics, creating a horrific synergy where disease and metal became inseparable, reinforcing the cult’s belief that their mechanical augmentations were being perfected by a new, darker divinity.
The transformation was finalized when the daemon Quagulous manifested, possessing the commanding Princeps and fusing its essence with a Knight-engine. This "elegant" union of meat and machine signaled the birth of The Adherent of the Putrefic Adjutant Quagulous, with the founding priests evolving into the abominations Occiputus and Hemrot. Now, the cult marches back toward Sol, viewing their rot as a holy gift to be shared with the home they once lost. As their patron famously decreed: "So as life begets eternal death, so may pestilence beget eternal rot."
SPACE WOLVES
ᚠᛟᚱ ᚱᚢᛊᛊ
ᚠᛟᚱ ᚦᛖ ᚨᛚᛚ ᚠᚨᚦᛖᚱ
ᚠᚢᚲᚲ ᛈᛊᛁᚲᛖᚱᛊ
ᚠᚢᚲᚲ ᚨᚲᛊᛖᛚ
THOUSAND SONS
The Seer’s of the Ninth Eye are a fleet-based sect of the cult of manipulation. They focus their arcane studies and talents towards influencing the events of the galaxy through espionage, possession, assassination, as well as memory and thought manipulation of enemies and allies alike. This sect’s fleet is made up of a coven of never less than 216 sorcerers and their phalanxes of rubricae, forces from Dark Machnicum exiles of the Zhao-Arkhad forge world, The Traitoris Knight House Xanad, Renegade Space Marine forces, and a legion of both mortal and daemonic agents whose tendrils can be found in nearly any corner of the galaxy.
The sect is led by the Daemon Prince Duyyakh and a council of 9 exalted sorcerers. Of course, like all aspects of the Cult of Manipulation things are never as they seem. Duyyakh is a newly ascended Daemon Prince, having gained ascension following the sect’s completion of a ritual which involved sacrificing a planet after guiding events which forced an Aeldari craft world to crash land into it. However, this ritual was in fact a trap laid by the exalted sorcerer and council member Kasaaf Būmah. This altered ritual bound Duyyakh’s soul to an artefact and divined the daemon's True Name to Kasaaf Būmah… the hidden and true master of the Seer’s of the Ninth Eye.
TYRANIDS
Hive Fleet Groudon is a splinter fleet of Hive Fleet Kronos. It was first identified by Imperial Inquisitors in M41 after the opening of the Great Rift. Physically, the organisms of Hive Fleet Groudon resemble those from Kronos. They share the same dark skin and red carapace, but the claws and talons of its warrior organisms are a much brighter blue. Organisms seen in Hive Fleet Groudon vary, and often change from engagement to engagement making them a dangerously adaptive foe. One tactic seen in concert with the ever adapting tactics of Groudon is to employ the use of burrower organisms like Raveners and the mighty Trygon. Hive Fleet Groudon seems to control the very land itself as earthquakes and tectonic shifts knock prey off their feet before the earth opens up and the vicious might of Groudon is unleashed upon the Hive Minds foes.
Like its parent fleet, Hive Fleet Groudon specializes in fighting the Chaotic forces of The Immaterium. Tyranids usually avoid Demons and their ilk, but perhaps recognizing the threat that Chaos poses to the consumption of a galaxy, Hive Fleet Groudon seems to be a direct challenge to the Dark Gods. Hive Fleet Groudon has been seen chasing Chaotic presence in contradiction of typical Tyranid behavior. When given the chance to pursue Chaos over Imperial forces, Groudon has pursued Chaos to the point where Imperial Agents lost track of the Hive Fleet. This does not mean the Groudon isn't a threat to the Imperium however. The people of Forge World Fumosa found this out the hard way when, after pursuing and annihilating a Chaos Knight Warband to the world, Groudon turned upon the imperial citizens and consumed the world in its entirety.
ASTRA MILITARUM
“I don’t know how they do it but they do. Don’t care how it gets done…but it gets.”
Every army in history has a the guys you don’t want, but you do need. That’s where Field Commander Pontius Bailey steps in. Commanding a force of grizzled veterans with bad attitudes and worse scars has been his dubious honor since the fall of Cadia. Despite his success as a commander, racking up victories against armies far more lethal than his own, Bailey was given command of prison battalions after an embarrassing defeat in void sector AOI.0009. Perhaps out of pure spite he has since commanded the best of the Imperium's the worst to stunning and improbable victories.
Many a grizzled veteran facing a court marshal firing squad has been given a final choice: death… or Bailey’s? More than a few have chosen death. Those who aren’t done with life take their place in one of the Imperium's most thankless battalions. Their ranks are stripped. Their deaths will go unnoted. They will most likely be asked to die in a last ditch attempt to save a worthless objective.
The men of Baileys fly no flag, wear no heraldry, and die with no honors. They will be placed between every rock and hard place the Lord Solar can find for them. Somehow they keep coming back. And somehow they keep winning.
Their official title may be Penal Battallion 835, but all who have served next to them know them as Bailey’s Bastards.
WORLD EATERS
The Slaughter Lords are the remnants of the World Eaters battle company led by Captain Chorax before the Heresy. A bloodthirsty warrior even before turning to worshipping Khorne and his eventual ascension to a full Daemon Prince, he revels in fighting at the front with his warriors.
After the battle of Terra, the survivors of Chorax's company renamed themselves the Slaughter Lords after separating from Kharn the Betrayer's own horde. While the other World Eaters fought amongst themselves, they embarked on a campaign to rebuild their forces by locating the most lethal death worlds they could find, murdering anyone present, and kidnapping any viable children for involuntary conversion to new Berzerkers.
Chorax leads his warband with a degree of discipline typically unseen in other World Eaters forces and has ravaged numerous planets across the Imperium since the Heresy. They often surprise defending forces expecting the Khornate warriors to blindly charge forwards with heavy use of flanking attacks, infiltration units, and combined arms strategies. Once engaged however, there is no doubting the focus of the Slaughter Lords' faith as they fully succumb to the Butcher’s Nails and praise the God of Blood to the chorus of roaring chainaxes.
IMPERIAL KNIGHTS
In the centuries following the end of the Heresy, a new enemy emerged in the far reaches of Imperial Space. Knight House D’Grayden, tasked as wardens of this galactic territory, quickly found the threat to be so lethal and revolting that it required the united strength of both the Imperial Knights and the Eldar. In the earliest known encounters with the Daemon Knight Quagulous and his followers, a single Harlequin Troupe Master appeared to Cerastus Knight princeps Sir Frio Cazadorez. The survival of their forces against Chaos was only possible by both of their cooperation. In a desperate attempt to slow the Nurgle plague incursion and save those still alive, Cazadorez swore an oath to uphold this Xenos alliance, despite its immediate implication of heresy.
Initially, the Pactum Imperialus Harlequin was kept secret from the Inquisition, but in time, a formal decree was made between the Imperial Knights and Aeldari to form an allegiance that has lasted for a millennia. The underlying agreement being: “Inimicus inimici mei amicus meus est” (The enemy of my enemy is my friend)
If a horrific invasion threatens both House D’Grayden and an Aeldari Craftworld, they will combine their strength to prevent mutual destruction and stop all forces of Chaos from reaching further into the material realm.
Despite many Imperial Agents being wary of Aeldari manipulation, this treaty was later sanctioned by the Ordo Malleus, and has since spread through many inquisitorial knight houses to form a motley crew of Titanic units who have sworn to defend against Chaos at all costs. This force is most notably recognized by their black and red harlequin pattern located on their rear- right pauldron. This pattern acknowledges the ancient agreement to eliminate the existence of hostile warp entities wherever the threat appears, and the memory of their grueling, fortuitous battles throughout the Ultima Segmentum.
DEATH GUARD
They do not march, they roll.
From the ash-choked horizon of Hive Angelus comes a rusted armored column: the Blight Engine Host, engines coughing filth and praise to Nurgle. These are no mere war machines, but relics of the Dark Mechanicum—ancient engines fused with rot, daemon, and memory. Their hulls breathe, their weapons seep contagion, and their machine-spirits hunger. When they hit the city, they do not slow. Walls collapse, tanks crumple, and bodies vanish beneath grinding treads as plague shells burst overhead. They do not conquer—they corrupt.
And in their wake, Hive Angelus does not burn—it festers.
NECRONS
For eons, the core of the tomb world Gnuix lay dormant, silently compiling the fragmented datasets of a sleeping empire beneath the surface. Now, a flawless new directive has successfully overridden the ancient protocols- The Silent Queen has awakened. Where the archaic, squabbling dynasts of the past failed, she has seamlessly seized absolute command of the Tomb World’s networks, her consciousness bridging the gaps between a seemingly infinite horde of Destroyers, Warriors, and various armaments. In pursuit to unify her court under a perfected vision.
The Jaduwu Dynasty represents the true inevitable return of the Infinite Empire. As The Silent Queen directs her relentless phalanxes with precision across the stars, victory lays in her wait. The Silent Queen not only wishes to claim back the Necrontyr’s flesh and territory, but her ascension to the throne aims to be an overwrite of reality itself - A New Beginning.
BLOOD ANGELS SUCCESSOR
A legacy written in blood, the Flesh Tearers are one of the most feared successor Chapters of the Blood Angels, created during the Second Founding in the wake of the Horus Heresy. Descended from the noble primarch Sanguinius, they carry both his greatness and his curse.
That curse is the Red Thirst and the ever-looming Black Rage, genetic flaws that drive them toward uncontrollable violence and visions of their primarch’s death. While all Blood Angels successors endure this burden, the Flesh Tearers suffer it more intensely than most.
Their history is marked by brutal efficiency and uneasy alliances. Where other Chapters fight with precision and restraint, the Flesh Tearers wage war with overwhelming aggression, often leaving nothing but devastation in their wake. This has earned them a dark reputation within the Imperium, with some questioning whether they are barely controlled heroes or simply monsters pointed at the enemy. Yet they remain loyal.
Under Chapter Master Gabriel Seth, they struggle constantly to balance their duty to the Emperor with the savagery in their blood.
They are executioners, not guardians.
And every battle is both a victory and a test of whether they can hold onto what little humanity they have left.
ADEPTA SORORITAS
The Order of Holy Blood has defended the world of Sanctum Sanguis since it was brought into the Imperial fold in M36, when crusade fleets of the ecclesiarchy sanctified the planet as a shrine world. When the galaxy was sundered by the Great Rift and the world was cut off from the Imperium, the order was hardened by decades of isolation and war. During this time, the Order proved particularly resistant to the corrupting influence of the warp and exceptionally skilled at combating psykers and warp-born entities.
Central to the Order’s traditions is the Rite of Holy Blood. When a sister falls in battle, a hospitaller gathers portions of her blood and consecrates it in prayer. The sisters of the Order ritually dip their wargear in this blessed blood, carrying the martyr’s faith into the next battle. To the sisters of the Order of Holy Blood, endurance and sacrifice are the highest expressions of devotion to the God-Emperor.
Having recently returned to the wider Imperium through the Nachmund Gauntlet, the Order marches once more to war. Palatine Lucina Dawnstar leads the Order of Holy Blood into the brutal conflict consuming Hive Angelus, a mission so vital it has drawn the personal command of the Abbess Sanctorum herself, Morvenn Vahl.
THOUSAND SONS
The strongest power a psycher can achieve is bringing the unreal, real. The Precession of the Djinn is a member of the Cult of Duplicity, famed for their affinity in deception and disillusionment. Led by a triumvirate of sorcerers, the Precession creates chaos in the far reaches of the galaxy in their eternal search for a legendary artifact capable of granting wishes.
The warband itself itself is a small force consisting of the triumvirate and a single iron hands aligned psyker. Beneath the crust of the ground, deep in sediment and rock, in a bunker of stone they sit together. Concentrating. A single spell to bring their warband to life.
The illusion created by the Precession of the Djinn is a real threat. The hordes of never ending soldiers bullets bouncing off their armor. Beasts of all kind in their horrid nature rampaging across the sands. Infernal machines let loose into populated areas to root out archeologists and libraries. Some have even said the king of the sorcerers has been seen in the Precession though no one who could verify if he was an illusion or not is alive to confirm this.
The Precession has on occasion been seen to ally with other factions if the price is right. The Precession is often not malicious, unless there is something in the way. The imperium has an eye on the Precession due to an incident on a marsh world in far space. A warband of Orks were stranded and after getting bored of trying to kill the local friendly wild life, accidentally unearthed a temple. A single sorcerer walked out from behind the tree line and approached the orcs and spoke.
"What stands before you is a tomb of a ancient psyker Evorath. I would like whats inside".
The ork yelled.
"You'z one of em magic types! I've been sitting here bored forevea and am getting tired of beating grots. Bring me a good fight and the temples yours oight?"
The sorcerer was taken aback by the horrid politeness of an ork.
"That's a fair bargain indeed, you will have your fight"
The aftermath of the battle brought the attention of a local imperium scouting team. They found ork bodies strung across the tree lines and bodies flattened. The tomb empty of all relics and artifacts. The feint smell of sand in the humidity.
Chaos Space Marines
Hear the dark truth of the Word Bearers, the seventeenth legion of the Adeptus Astartes, who traded the light of the Throne for the eternal damnation of the Warp. Once the most fanatical heralds of the Emperor’s secular truth, their blind worship was shattered by imperial rebuke, driving their Primarch, Lorgar, into the waiting arms of the Ruinous Powers. It was their hidden malice and dark devotion that sowed the seeds of the Horus Heresy, tearing the galaxy asunder. Ten millenniums later, they remain the premier zealots of Chaos, marching to war not for mere conquest, but to spread the Primordial Truth. Guided by the hateful sermons of Dark Apostles and accompanied by gibbering hordes of cultists and bound daemons, they fight a ceaseless holy war to force the galaxy to its knees in absolute, blood-soaked worship of the True Gods.
ORKS
All through the ship, the vox-casters screamed:
“OY! HOOMIES! LISTEN ‘ERE!”
The sound was deafening—overdriven, distorted, like the signal itself was too big, too loud, too Orky for the equipment to handle. Panels rattled. Feedback shrieked. Then the voice came through—clear, brutal, and grinning through the static.
“Dis is Warboss Morbang Kranksnap, an’ we’s sendin’ ya a proppa warnin’… so you don’t say we wasn’t polite about it. We’s on our way. You’ll know when we arrive. Da sky’ll turn black wiv smoke. Da ground’ll start shakin’. An’ you’ll see lots an’ lots of yellow comin’ over da horizon. Dat’s our ladz. If you hoomies got any teef, loot, or a good scrap ready… we’ll be right pleased..."
The vox didn’t go silent.
Instead, a different noise bled through, distant at first, then rising.
Clankin’ metal. Whirrin’ saws. Pistons chuggin’. Sparks cracklin’. Tools slammin’. Engines revvin’ in uneven bursts. Grot voices screechin’. Something heavy hittin’ the floor. A pressure klaxon whoopin’ somewhere deep in the din. A workshop. A big one. Busy. Getting busier. The sound built and built—layered, relentless—until it felt less like background noise and more like something being made.
“…”
Then, cutting through it all:
“If not?”
The noise didn’t stop.
“Den… we won’t be pleased. Either way—no more talkin’. No more quiet. No more peace. Dere is only—”
The roar of engines surged—
WAAAAAAGH!
DARK ANGELS SUCCESSOR
The Guardians Of The Covenant are an extremely reclusive and secular chapter hailing from their adopted Homeworld of Mortikah VII. Located in a sub-sector unmarked on any Imperial star charts, unknown to all within the Imperium save the High Lords of Terra and the Dark Angels themselves. From their mountain top fortress monastery, so large that’s its highest spires pierce the planets atmosphere they launch their fleets against the enemies of the Imperium.
They are the wardens against the darkest fringes of Imperial space, the uncharted and deadly Halo Stars and Veiled Regions where rogue traders dare not travel. In this deadly region of space, the Chapter has honed, refined, and perfected the art of Void craft warfare.
The Chapter is known for its exceptionally monastic character. True warrior-monks of Emperor, The Guardians of the Covenant are assiduous in studying the teachings of the Emperor and of their Primarch. Their banners, armor and the flanks of their vehicles are covered in spidery, handwritten and illuminated High Gothic text extracted from the pages of many tomes held sacred by the Adeptus Astartes. In battle they are silent killers, methodically decimating any who oppose them, fighting in an almost complete eerie silence save for a mono-tone chant.
Their Chapter structure diverges form that of the Dark Angels, instead following the six wing Hexagramaton pattern of the ancient 1st Legion. Indeed it is surmised by some of the more hardline members within the inquisition that the Chapter’s “Wings” may number at least a thousand strong each. However none have ever been able to confirm or corroborate this belief, and survived. Their unique interpretation of Imperial doctrine, “The Emperor’s Truth” as they call it have put them at odds with not only the Inquisition but also the Ecclesiarchy.
The arrival of The Covenant’s War host in the skies above the hive cities of Angelus came unannounced and entirely unexpected to Imperial, Xenos, and Heretic alike that had amassed in the sector. They answered no Vox hails from Imperial forces and fired on any who approached their fleet. It was the overwhelming and utterly terrifying psychic assault in which their presence was announced to all upon the surface of the planet viciously overwhelming many psychers on the plant's surface.
As the psychic cacophony subsided the skyline lit up with a brilliant blue glow and the crackle of electricity, marking the tell tale sign of a mass orbital teleportation. The silhouettes that emerged marched in solemn unison against the glowing horizon. The only sound emanating from the unknown force being the chilling repetitive monotonous chant blanketing out all Vox channels in high gothic...
“OFFICIUM NON IN MORTE FINITUR” - DUTY ENDS NOT IN DEATH
ADDITIONAL REINFORCEMENTS INCOMING...