Battle Chess is a video game version of chess with 2.5D graphics and fighting animations showing the result of one piece moving onto the square of another. It was developed and released by Interplay Entertainment for the Amiga in 1988 and ported to many other systems, including the 3DO Interactive Multiplayer, Acorn Archimedes, Amiga CD32, Amiga CDTV, Apple IIGS, Apple II, Atari ST, Commodore 64, MS-DOS, FM Towns, Nintendo Entertainment System, MacOS, PC-98, X68000, and Microsoft Windows. In 1991, Battle Chess Enhanced was released by Interplay for IBM PC compatibles and Macintosh with improved VGA graphics and a symphonic musical score played from the CD-ROM.

Battle Chess follows the same rules as traditional chess, with pieces moving in an animated fashion and battles playing out so that the capturing piece defeats its target. Furthermore, when checkmate is delivered, the checkmating piece fights and defeats the king. Since there are six types of pieces for each color, and a king cannot check (let alone capture) another king, there are a total of 35 different battle animations.[2] The rook, for example, turns into a rock monster and kills a pawn by smashing its head, and the rook kills the queen by eating her. There are some pop-culture homages; the knight versus knight animation references the black knight fight in Monty Python and the Holy Grail, and the king versus bishop fight pastiches the short battle between Indiana Jones and a swordsman in Raiders of the Lost Ark.


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The game can be also played in a 2D version with no animations, and the Amiga CDTV version has a fully voiced introduction describing the movements of the pieces for the benefit of beginners. Digitized sound is used in the MS-DOS version for all battle sound effects and is played through the PC speaker, without the need for a sound card, using a technique akin to RealSound.

Battle Chess was the first title developed and published by Interplay Entertainment themselves after ending their relationship with Electronic Arts, besides Neuromancer. The game was featured in the 1992 film Knight Moves about a chess grandmaster who is accused of several murders.[3] Battle Chess producer and Interplay's founder Brian Fargo expressed his fondness for the game in a 2006 interview, although he added that he did not think there would be much of an audience for it today.[4]

Ken St. Andre reviewed the game for Computer Gaming World, and stated that "Quibbles aside, every chess player will want a copy of this program, and every Amiga owner owes it to him/herself to see Battlechess in action. Highly recommended."[2]

The Amiga version received favourable reviews from magazines due to its comical battle sequences which were advanced (for the time) in terms of graphics, animation and sound. German game magazine ASM, however, criticized the weak chess AI.[14] In a review of the 3DO version, Mike Weigand of Electronic Gaming Monthly stated, "If you are a chess fan, then you may want to check this title out."[9]

In 1994 Computer Gaming World said of the remake, Battle Chess Enhanced, that "Better artwork, smoother animations, and a much stronger chess algorithm than its disk predecessors make the CD version a good buy".[15]

A sequel titled Battle Chess II: Chinese Chess was released in 1991, based on xiangqi, commonly known as "Chinese chess". The next year's Battle Chess 4000 spoofed science fiction movies and television series (such as a battle sequence involving the monolith from 2001: A Space Odyssey) and used a clay-animation art style similar to ClayFighter.

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. 


The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. 


Multi-player support can be extended to modem and/or serial port play.

Battle Chess follows the same rules as traditional chess; the battles always play out so that the capturing piece defeats its target. Since there are six types of pieces for each color, and a king cannot capture a king, there are 35 battle animations. The rook, for example, turns into a rock monster and kills a pawn by smashing his head. There are some pop-culture homages; the knight versus knight animation references the black knight fight in Monty Python and the Holy Grail , and the king versus bishop fight pastiches the short battle between Indiana Jones and a swordsman in Raiders of the Lost Ark.

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation.

The game can be also played in a 2D version with no animations, and the Amiga CDTV version features a fully voiced introduction describing the movements of the pieces for the benefit of beginners. Digitized sound is utilized in the DOS version for all battle sound effects and is played through the PC speaker, without the need for a sound card, using a technique akin to RealSound.

I was having the same problems mentioned where as soon as the animation for a battle started it would just freeze. I usually use DosBox 0.74 or yhkwongs dosbox (dated 25 Jan 2015) but both of these have the same problem.

with these settings the game works perfectly for me.......anyways I hope this helps some people trying to run this version of battlechess.....and I used daemon tools to mount the cue/bin file and then used dosbox to "mount D V:\ -t cdrom -fs iso" in the autoexec location. I did not use dosbox IMGMOUNT

So I baulked. When you're at the bottom of the mountain the climb can seem impossible. I needed to soften the challenge, so I turned to a small subspecies of the grand old game: battle chess. There have been many variations on this concept, which equips pieces with close combat animations as they take each other off the board.

You can play classic Chess with Space Marines if you like, but you're more likely to find high level AI in dedicated chess games. Instead it's Regicide mode that has provided amusement between bouts of reading articles on efficient early game development.

On the gaming side, it also has a very good AI, so you get a good challenge from the game (even if you are a champ). That is actually all there is to say. It's chess with animation - but we all LOVE it!

Battle Chess for Windows is a little-known Windows version of Interplay's classic chess game. The game is identical to the original (1988) release of Battle Chess in every respect, except that you can now play the game in Windows, and there is a nice on-line help feature.

So, why is Battle Chess so revolutionary? The answer: it was the first "chess game for people who don't like chess." While you can play the game from the traditional 2D top-down view of the board, it is the 3D/isometric view that makes the game unique. In the 3D view, you move your pieces and then watch them walk to their new location, or engage in fights in colorful and very well-drawn animations. Knights slash opponents with their swords, stone rooks pound with their fists, and pawns pierce their enemy with spears. These little fights are what set Battle Chess apart from other chess games, but they are essential to making chess much more entertaining to the majority of gamers who don't play chess regularly.

One major downside of the game is that the AI in the game is quite horrible: there doesn't seem to be much difference in intelligence between a Level 1 computer player and a Level 9 one, except for the time it takes them to figure out a (usually mediocre) move. Good thing you can play against another human player via serial connection. And naturally, the animations will start to repeat after many play sessions, thereby losing their original novelty and appeal. All in all, Battle Chess IS a classic chess game for beginners, although it lacks helpful tutorials or other features of subsequent introductory-level games such as Maurice Ashley Teaches Chess - features that would have added much more staying power beyond cool animations. A top game, but one that you will find fun only once in a while after you have seen all the animations.

Are the settings properly...err...set in the config program?

You need to select the right IRQ, address and DMAs, though I'm not sure if the default for Battle Chess MPC is 5 or 7 (not 4000, see the difference here: -chess-4000 and here -chess-mpc-version).

DosBox 0.74 defaults to IRQ 7, 220 as address, DMA 1, HDMA (16 bit DMA) 5 and Sound Blaster 16

DOS version is working perfectly for me with the DOSBox. Sbtype=sb16, irq=7, dma=1 in dosbox.conf. And "SBPro" when installing cdchess. CD mount string was "mount d k:\ -t cdrom".

It looks like I don't have [MCI]CD Audio driver in my WfW 3.11 in DOSBox. So - this is the cause for "no music" in MPCChess. When I find my WfW floppies - I check this again.

giblet_squasher - check the TOC of the CD - it must have 1 data track and 21 CDA tracks.

DOS version is working perfectly for me with the DOSBox. Sbtype=sb16, irq=7, dma=1 in dosbox.conf. And "SBPro" when installing cdchess. CD mount string was "mount d k:\ -t cdrom". 

It looks like I don't have [MCI]CD Audio driver in my WfW 3.11 in DOSBox. So - this is the cause for "no music" in MPCChess. When I find my WfW floppies - I check this again. 

giblet_squasher - check the TOC of the CD - it must have 1 data track and 21 CDA tracks. ff782bc1db

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