Released in 2015, this game was supposed to be a place for recording a small series for YouTube. Early in development, I saw the potential of it and decided to turn it officially into a game.
Released in 2016, this was the sequel to the not-so-successful Dawn Of Justice(100 visits at the time of release). It featured buildings heavily inspired by those from Lelleleo's Batman: Gotham Chaos, with a custom-built Batmobile also inspired by the one featured in Gotham Chaos. This game was also my second attempt at making a story(which was also inspired by the one in Gotham Chaos).
For a period of time players had the ability to test the new Batmobile in an Arkham City inspired environment. The preview reached 100 visits faster than Dawn Of Justice and Odyssey, thus pushing me to work on the actual game and release it faster than I would've. It also featured a Gotham Chaos inspired Iceberg Lounge.
Released in 2017, shortly after the Preview, as the sequel to the kind of successful(for me) Batman: Odyssey(over 500 visits at the time), Batman: Arkham Injustice was meant to be the last classic RP game I would make, featuring tools and dialog, as opposed to actual scripted mechanics.
This game was also the first to feature trailers and promotional material:
First screenshot, released on Twitter(Pre-Alpha version)
Image teasing the Beta version on Twitter
2018 was the last year in my 3 year streak of releasing yearly Batman games. From now on games would take more to be developed as they wouldn't be just plain RP games. Instead, they would be scripted, with actual game mechanics. And as such, Batman: Gotham Fear was the first game in this new trilogy.
The Pre-Alpha version was released in August and was followed by a series of 5 updates in-between the launch and the holidays. Each update added a medium-sized or bigger addition to the game. This game was supposed to be the most ambitious Batman game on Roblox, with a multiplayer just like the one in Batman: Arkham Origins and with Challenge Maps, among other things. But because of the early code and other real-life factors, a lot of content was cut from the game.
This was also supposed to feature a trailer, but the idea was scrapped. Instead, behind-the-scenes images and videos of the game's development and some promotional material was released.
Batman: Gotham Fear wasn't that successful at the beginning(still, it was more successful than previous games), but it had a massive boom in 2020, 5 months after development ended. Because of this, at 100K visits, the Revamp was announced, an update that changed almost everything: scripts, UI, graphics, models, etc.
Before
After