Other's stuff I updated

These are things from other sources, that I adapted from the originals having "issues". And, some of them are just downright rare.

M.D.C. Conversions for "The Mechanoids" RPG

This is 3 different sets of official M.D.C. conversions for "The Mechanoids".

The first was from Palladium's first attempt at a newsletter, "Palladium Update", and scaled more for the original Robotech RPG (which was the only MDC game at the time).

The second was an updated version of the first that was printed in "The Magic of Palladium Books", with some of the gear being revised upwards to better reflect Rifts (which was in internal playtest at the time). Both of these only converted items from the 1985 Perfect-bound Mechanoids book (which combined elements of "The Mechanoid Invasion" and the pre-escape material from "The Journey", plus some new material).

The third conversion was of the "Homeworld" equipment and character classes to a modern RPG format and M.D.C. in "The Mechanoids" comics - A five-issue series that was supposed to take place 100 years after the events of "Homeworld" in the same star sector. There were twenty RPG pages in each comic - but the publisher (Caliber Press) went out of business after the third issue. So, only the character creation, human O.C.C.s, Skill List, Alien R.C.C.s, and the personal equipment (weapons & body armor/exoskeletons) lists were printed. So, none of the other human and alien equipment got updated, and this era's conversions of the Mechanoids were probably repurposed for the AbM Mechanoids in Rifts Sourcebook 2 (which, when I get to the PU/MOPB Mechanoid conversions, will be used for comparison).

The first file up is the human and alien equipment. The second is the human vehicles From Gideon-E (none of the Nigelian ones from Homeworld ever got a conversion). The third file consists of the Mechanoids themselves.

Mechanoids MDC conversions 1.pdf
Mechanoids MDC conversions 2.pdf
Mechanoids MDC conversions 3.pdf

A Monster for Beyond the Supernatural

Created with permission from the movie creator, and considered official (at least for BTS 1st Edition), this monster will keep you up at night...

MOPB-1-freddy.pdf

Mecha From The Magic of Palladium Books, and related items

There were two mecha in The Magic of Palladium Books; the MR-02 Protector (references to which were accidentally left in the Southern Cross book), and the fan-original LRV-558 (which later got butchered further into the LRV-588 in Strike Force).

As with many of Palladium's early items, the stats introduced more issues than answers. The following are tweaked versions of them, plus one of my variants of the MR-02 (the MR-03 Rapier, included in the MR-02 PDF).

Also included is another fan attempt to create the MR-02 ca, 1995 in Australia, the fans not realizing that the missing mecha had actually been printed in MoPB #2 4-5 years earlier. I took their stats, revamped the background they gave it, and renamed it the MR-04 Durendal. It's still mostly their design, though (and their art).

Mr-02-battloid.pdf
DURENDAL.pdf
Lrv-558.pdf

Adaptations of Protoculture Addicts RPG material

The first ten issues of the long-running anime fanzine "Protoculture Addicts" was actually an official Robotech fanzine - hence the name. There were a number of articles for the RPG in that period - some of which were never completed, others seriously flawed.

This section is for my revised versions of many of them (not all - some were too bad to even attempt to fix).

PA Robotech RPG Articles (revised).pdf
RealVT.pdf

Making the Veritech a Reality

Much like flying cars, 32 years after Peter wrote this article, we're still no closer. But, it's nice to remember when we were much more optimistic.

Originally in Protoculture Addicts #4-6.

Robotech Space Mass Combat

This article appeared in a rare magazine called "Far & Away". It was from the same publishing house as the second volume of Animag, and the magazines probably died together when the publisher died. As far as I know, only two issues were ever printed.

One thing about this article - it HEAVILY steals concepts from one of the Star Trek games - Either the FASA Star Trek Tactical space combat game, or Task Force Games' Star Fleet Battles (which themselves had a number of commonalities between them). So, theoretically, this article could have gotten the original publisher sued by HG and THREE different game companies.

I also had to create a stat block for one of the ship types (The SDFs), after it was accidentally left out of the article. But, now, I can't find it. If I can track it down, I'll add it.

Far and Away Robotech ship combat.pdf

Steelfalcon.com Material

In the 1990s, David Deitrich, Chris Meadows, and others produced a huge volume of material for Palladium-based mecha games.

Most famous was David's Macross Mecha Designs, which converted items from Macross Plus and Macross 7 (and some related video games) for use in people's Robotech (including using the system to play a Macross game), Robotech II: The Sentinels, and Macross II RPG games (or as lost travelers stranded on Rifts Earth).
Then there was the Third Invid War setting, created by the two and others, involving large amounts of fanfic and fan art.
Associated with TIW, but also meant to stand alone as a supplement for the Southern Cross era, Chris also converted the Megazone 23 Garland mecha (that appeared in the ill-fated Robotech: The Untold Story movie (made from Megazone 23) of the mid-80s, that never made it past test markets).

With Chris' unfortunate passing in October 2020 (age 47, from a hit-and-run driver), I'm making rough conversions of captures of the old web pages (made by another friend) into PDFs. First up will by Chris' Garland write-up.


Garland-Meadows.pdf

Nuclear War Card Game Supplemental Material

These files are a combined rules set for the Nuclear War games (Nuclear War, Nuclear Escalation, Nuclear Proliferation, and their add-ons) when the sets are combined, as well as replacement playmats from Nuclear Proliferation and Bonus Pack #1, to print out if you've lost or ruined yours.

By downloading the latter, you are agreeing that you own the originals and are downloading these to print replacements (otherwise, buy Proliferation and the Bonus Pack). Suggest that you mix different color paper (and a higher bond weight paper at that) to print these so that you get 4-8 (or more) different colors for the sheets (and remember to print 1-sided only). I personally used 48-60 pound paper of 6 different colors (and maybe even heavier paper) for my reprints (you can usually find packs of 5-color heavy paper for sale cheap during the back to school sales at Office Depot/Office Max & Staples, and they have all kinds of gaming uses).

Nuclear War Combined Rules.pdf
NW-Proliferation-Bonus Pack Nations.pdf