The invasion of an unfamiliar sinister action figure in Janey's Dollhouse causes havoc among the inhabitants. How will you survive this slaughter?
Survival Horror built in Unreal Engine 5.
Roles: Level Designer and Systems Designer
Studio: Away From Home Studios
Development Time: 1 year
Engine: Unreal Engine 5
Play it here: https://away-from-home-games.itch.io/survival-of-the-cutest
Or watch our trailer:
My Role in this project was creating multiple level designs, systems design and some set dressing. Having 14 members on the team allowed me to focus on my role as level designer, although I enjoyed delving into some systems like the lightbulb flashbang and hiding, challenging and developing on the programmers created functions.
Designing the levels around a chase mechanic was challenging but enjoyable. By utilising hallways, key rooms and the idea of a general "looping" level, I could balance specific areas where chase sequences would occur to be in favour of either the player or the pursuer. This was further influenced by the many systems the player was in control of (throwables), as well as those systems the player was not (breakables).
I learnt a lot on this project, but I feel like some of the most important were outliner management, further Git understanding and teamwork amongst all development fields. I also learned about decal placement, alongside the impact of lighting on the performance of the game (as well as the positives and negatives of using lumen and nanite).
In this project I used many tools, from the Unreal blueprints to the modelling and lighting tools. To further enhance my reasoning for the layouts of the level design, I used an external program called Floor Plan Creator (https://floorplancreator.net/plan/demo) which was a great tool to quickly share idea's with other designers and make changes without the need to go into engine.
Once we had modular pieces and sub rooms, the process of following the 2D map design became much easier and we were able to create multiple level concepts much quicker.
A range of progress images: