Forsaken is an open-world RPG where players explore the land of Athyria. Inspired by games like Elden Ring and The Elder Scrolls V: Skyrim, Forsaken features exciting combat, rich lore, and deep exploration of a vast world.
Lead Programmer, Gameplay Programmer, AI Programmer
Optimized target lock system
Optimized and developed map w/ player location and landmark markers
Created status effect functionality
Developed passive AI behaviors for townsfolk and wild animals
ONEiRA is a narrative-driven puzzle platformer where players enter the dreams of others to uncover the roots of their traumas. The game features vibrant and psychedelic landscapes, and explores complex themes of trauma and healing.
Unreal Engine Programmer
Optimized shadows throughout the world to improve performance
Optimized collisions
Pitaya! is a 3D hack n slash game about a girl cursed with eternal hunger who must defeat enemies and use their parts to cook different recipes, unlocking different special abilities and stat upgrades. You can use the ingredients you've collected to acquire special combat moves and cultivate Kneadlings, little dough creatures that can fight with you.
Lead Gameplay & AI Programmer, Technical Designer
Solo designed and programmed the vast majority of the game's gameplay functionalities
Combat system, special actions, skill tree, interactable objects, etc.
Solo designed and programmed all the game's AI behaviors
Enemies, kneadlings
Awards:
UCI's ICS Expo: 3rd place
IEEE GameSIG 2025: Open World Environment Award
Fishticuffs is a 3D third person action game centered around fighting other players as big aquatic animals, using your weapons, like the sword of a swordfish, and special abilities to deal damage and knock enemies around. Over time, the arena shrinks, upping the intensity and stakes of each hit.
Gameplay Programmer
Designed and implemented foundations for weapon functionality
Damage, swing speed/movement speed damage additions, etc.
Created and implemented special abilities
Frequently worked with others in the creation & testing of many other gameplay aspects
Movement, online functionality, lives, weapon polishing, UI, shrinking arena bubble, etc.
Five Nights At Peter's is a horror game based off the first Five Night's At Freddy's game. Players play as a security guard for a new building on the UCI campus, with animatronic mascots roaming the halls. While we kept the basic elements of the original FNaF, we also introduced our own spins on many aspects too.
AI Designer & Programmer
Programmed the AI controllers for the enemies Peter, Zotbot, and Petr from scratch loosely based off FNaF's AI, including:
Movement patterns
Unique kill behavior for each animatronic
Difficulty scaling for each night
Helped create the main menu, including the night selection and custom difficulty