Pitaya! is a 3D hack n slash game about a girl cursed with eternal hunger who must defeat enemies and use their parts to cook different recipes, unlocking different special abilities and stat upgrades. You can use the ingredients you've collected to acquire special combat moves and cultivate Kneadlings, little dough creatures that can fight with you!
Lead Gameplay & AI Programmer, Technical Designer
Solo designed and programmed the vast majority of the game's gameplay functionalities
Combat system, special actions, skill tree, interactable objects, etc.
Solo designed and programmed all the game's AI behaviors
Enemies, kneadlings
Awards:
UCI's ICS Expo: 3rd place
IEEE GameSIG 2025: Open World Environment Award
Fishticuffs is a 3D third person action game centered around fighting other players as big aquatic animals, using your weapons, like the sword of a swordfish, and special abilities to deal damage and knock enemies around. Over time, the arena shrinks, upping the intensity and stakes of each hit.
Gameplay Programmer, Technical Designer
Designed and implemented foundations for weapon functionality
Damage, swing speed/movement speed damage additions, etc.
Created and implemented special abilities
Frequently worked with others in the creation & testing of many other gameplay aspects
Movement, online functionality, lives, weapon polishing, UI, shrinking arena bubble, etc.
Galaxolotl is a 3D third person infinite runner game where the player controls a smily axolotl fleeing a terrifying presence, using your slime to grapple between procedurally-generated islands and last as long as you can. This was my first project in Unreal, and I'm very happy with how it turned out.
Gameplay Programmer
Implemented basic grappling mechanic
Added double jumping feature
Created basic functioning pause menu & main menu
Implemented simple sound effects, like jumping and landing
Five Nights At Peter's is a horror game based off the first Five Night's At Freddy's game. Players play as a security guard for a new building on the UCI campus, with animatronic mascots roaming the halls. While we kept the basic elements of the original FNaF, we also introduced our own spins on many aspects too.
AI Designer & Programmer
Programmed the AI controllers for the enemies Peter, Zotbot, and Petr from scratch loosely based off FNaF's AI, including:
Movement patterns
Unique kill behavior for each animatronic
Difficulty scaling for each night
Helped create the main menu, including the night selection and custom difficulty
rOjo is a horror puzzle game where players control a flamenco dancer haunted by terrifying monsters in an ominous forest. Being a play-on-words for the Spanish words rojo (red) and ojo (eye), the game is heavily focused on these two aspects in its design, with red being the dominant color and eyes being the main scare factor in the monsters and environment.
Gameplay Programmer
Programmed vital aspects of the game's foundation
Game state manager, basic pause menu and title menu
Created the checkpoint system
Helped design and implement the theatre puzzle system
Partly implemented the main character's animations
Idle, Run, Jump, Push, Pull
Created the credits scene
Hellevator is a survival horror game that takes place in an uncanny, creepy office space. Players are dropped into three different floors, each harboring a different creature hunting them, with the tasks of surviving and restarting the generators that power the elevator. Players can choose to play singleplayer or online multiplayer with a friend.
It's currently at 10k+ downloads, 27k+ views, and over 4 stars on itch.io!
Gameplay Programmer, Level Designer
Programmed the majority of the player
Movement, health, camera controls, imported and implemented models/animations
Programmed the ability to make objects interactable
Debugged many issues that arose as development progressed
Decorated each level with assets