SOLIDWORKS is used by millions of designers and engineers at hundreds of thousands of companies. It’s one of the most popular design and engineering software on the market. Known for its range of features and high functionality, SOLIDWORKS is used across multiple professions and industries around the world. SOLIDWORKS uses parametric design, which is why it’s such an effective tool for designers and engineers. This means that the designer can see how changes will affect its neighboring components, or even the overall solution. For example, if the size of a single component is increased, this would affect the joint or hole it’s attached to. This allows designers to spot and correct issues quickly and easily.
This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Setting up a new part document
Creating the base feature
Adding a boss feature
Creating a cut feature
Adding fillets
Adding a shell feature
Editing features
Completed Part
Adding parts to an assembly
Moving and rotating components in an assembly
Creating display states in an assembly
Opening a drawing template and editing a sheet format
Inserting standard views of a part model
Adding model and reference annotations
Adding another drawing sheet
Inserting a named view
Printing the drawing
I don't really dislike or like using the mouse gestures, but I'd much rather not use it. Everything is selected too quickly in such a small space. You can not hover over anything for a split second to see what you're doing. However it would be very useful and efficient if you have already used it. I would however like to add more options so it is more sufficient to the needs of SolidWorks, the positions that were used were useful and I got used to them quickly. Yes I did change some of the options such as extrude because the way it was mapped just made more sense after the change.
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
Applying a library feature (Did not have acess to.)
Adding different fillet types:
Face
Constant radius
Variable radius
Using mirroring to assure symmetry
Applying a library feature (do not have access to)
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft
Creating a revolve feature
Creating a sweep feature
Creating an extruded cut feature with a draft
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Creating an oblong cut
Creating a linear pattern
Creating a circular pattern
Using an equation to drive the circular pattern
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Creating planes
Sketching, copying, and pasting the profiles
Creating a solid by connecting the profiles (lofting)
Adding a flex feature to bend the model
Lofts
Sweeps
Knits
Fills
Planar
Revolve
Move/Copy
Trim
Extend
Untrim
Thicken
Creating Sweeps
Creating Knits
Creating Knits
Creating Fills
Creating Fills
Planar
Planar
Revolve
Move/Copy
Move/Copy
Trim
Trim
Trim
Extend
Untrim
Thicken
Sketching relative to coordinate systems
Dimensioning in 3D space
Mirroring features