Crystal Calamity is a mobile tower defense game.
There are two modes currently, with a planned third mode. They are Havoc and Challenge, with Infinite being planned.
In a crystal world, there came a calamity. What happened, you might ask?
There was a disruption in the life force of the world. Certain crystals stopped working, and then soon after started behaving erratically.
It did not take long for the erratic behavior to turn violent, and as such a plan had to be made. Other crystals found that all those who were infected had two oddities. Firstly, they always followed in certain paths. These paths were discovered to be ley-lines for the evil magic at work.
Secondly, without failure they seem to be driven towards the destruction of sacred places - specifically those where new crystals could be made. When this happened, the place would be corrupted into a form that spawned new crystals.
However, all was not lost. They realized if they stayed out of the way of these crystals, they could safely work on stopping them alongside these paths. And when these crystals were broken down into their base essence, they could be reassembled into their former selves - free of the corruption that had plagued them.
Challenge mode is a bit different from most mobile games' experience.
This is the foundation of the game, and is nothing new - think back to the first tower defense games. Here there are no bonuses from outside levels. No extras that can be obtained in a level. No adds to give yourself extra gold, or to revive your dead base.
Each level gets a three "Crystal" rating, where it is based on how much damage you sustained during the map. Packs can be unlocked for free by getting three stars on all levels from a previous pack.
Here there is only you, your towers and your skill. No bells and whistles, just gameplay.
For a player who is skilled enough, the whole challenge mode can be played and unlocked for free.
Havoc mode is more geared toward modern mobile gaming expectations.
Here you see how far you can go - each time you beat a randomised map, you get rewards. Use these rewards to make your towers stronger, and curse your enemies - for each level you climb, the enemies become stronger.
The maps are randomised options from challenge mode - using the currency rewarded from this mode you can unlock any Challenge map you have completed with a three crystal rating. The balance of this mode is based on Challenge mode, with the first level having significant penalties to the enemies, and them gaining bonuses as you progress.
In app purchases and adds are available, but are not necessary to experience the full Havoc Mode.
Crystal Calamity is still in development. We plan on releasing on early access/open beta in 2025 still, with an expected release in 2026. Please look at the early access section below before joining the game.
(Note, before joining early access, please see the disclaimer section underneath)
We have chosen to release the game in early access to ensure that the community is involved in the development as soon as possible. There are three key reasons for this:
Firstly, this allows the community to help with expectations of balance. As there are numerous skill related unlocks, the level of difficulty is important - we don't want it to be easy, but we also don't want the community to feel that the difficulty is too much. Especially for Havoc mode, where there will be in-app purchases, we don't want the game to be pay to win - but still provide those who want an extra push in their progress to be able to support the game's development.
Secondly: This is the first game by Aurjin Core. It is, at it's heart, a learning experience - the game will be supported with bug fixes and content releases after moving from early access to release, but there will be more games. As it is a indie game's first run, however, we expect to have a few problems. But we are committed to solving them, and the best way will be to involve people in the game's development. (Note, this is not an excuse on our part for lack of QC, we have a QC plan for release and testing.)
And Lastly, but most importantly: We're excited to start sharing this game with you! This game is a passion project, it is done as a hobby. While that means updates might be a bit slower, we hope the passion we put into it makes up for that. And the passion is not just about creating the game, but ensuring that it is fun to play for people.
Early Access Disclaimer: This game is in early phases of development. Please expect multiple changes. Artwork is currently made by the developer (who is, first and foremost a programmer, not an artist - and who refuses to use AI - as such the quality has a lot of room for improvement), and will likely change. Gameplay will change, balance will change significantly. While the developer does not plan on wiping save files, it might be necessary due to gameplay changes or due to how the game changes. Communication regarding these will be done in-game and through our discord server. Please do not install the game expecting a fully developed version, nor if you do not want to join in the process of seeing this game through development.