Βιβλία
Σιρλότ, Χουάν-Εντουάρντο (1995). Το λεξικό των συμβόλων, Εκδόσεις Κονιδάρη
Gregory Augusta (2001). Cuchulain of Muirtheme, Dover Publications.
JONES, P., OSBORNE, T., SULLIVAN-DRAGE, C., KEEN, N., & GADSBY, E. (2022). Creating original VR content. In Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities (1st ed., pp. 117–135). Bristol University Press. https://doi.org/10.2307/j.ctv2n7j137.12
Monaghan Patricia (2004). The encyclopedia of CELTIC MYTHOLOGY AND FOLKLORE,
Facts On File.
Four Plays For Dancers (1921). W.B. Yeats, Macmillan.
Irish Folk and Fairy Tales (2019). Wentworth Press, 2019.
Επιμέλεια W. B. Yeats, 1888.
Δημοσιεύσεις
Barab A. Sasha, Scott M. Brianna, Siyahhan Sinem, Goldstone L. Robert, Goble Adam - Ingram, Zuiker Steve, Warren Scott (2009), Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education, Journal of Science Education and Technology
Vol. 18, No. 4, Special Issue: Emerging Technologies for Learning Science (Aug., 2009), pp. 305-320 .
Bell JT, Fogler HS (1995). The Investigation and Application of Virtual Reality as an Educational Tool, Proceedings of The American Society for Engineering Education, Annual Conference, Session n. 2513, June 1995, Anaheim CA.
Čapková Helena (2019). The Hawk Princess at the Hawk’s Well: Neo-Noh and the Idea of a Universal Japan. Imagined Cosmopolis Internationalism and Cultural Exchange, 1870s–1920s, Edited By Charlotte Ashby, Grace Brockington, Daniel Laqua and Sarah Victoria Turner.
Checa David & Andres Bustillo (2019). A review of immersive virtual reality serious games to enhance learning and training, Multimedia Tools and Applications, 79 (4), 5501 - 5527.
Christesen Paul, Machado Dominic (2010). Video Games and Classical Antiquity , The Classical World, Vol. 104, No. 1 (FALL 2010), pp. 107-110.
Csikszentmihalyi Mihaly (1990). Flow – The Psychology of optimal experience, Journal of Leisure Research, 24, 1:, p. 93–94.
Delmas Guylain, Champagnat Ronan, Augeraud Michel (2007). Bringing Interactivity into Campbell's Hero's Journey, International Conference of Visual Storytelling, Using Virtual Reality Technologies for Storytelling. ICVS 2007. Lecture Notes in Computer Science, vol 4871, p. 187 - 195.
Friedman R. Barton (1975). "On Baile's Strand to At the Hawk's Well": Staging the Deeps of the Mind, Journal of Modern Literature , Feb., 1975, Vol. 4, No. 3, Special Yeats Number (Feb., 1975), pp. 625-650.
Jennett Charlene, Cox Anna L. (2008). Measuring and defining the experience of immersion in games, International Journal of Human-Computer Studies 66, 9: 641 –661.
Jenkins, Henry (2017). Adaptation, Extension, Transmedia. Literature/Film Quarterly, 45(2).
Kato Eileen (2010). W.B. Yeats and the Noh, The Irish Review (Cork) , Summer 2010, No. 42 (Summer 2010), pp. 104-109.
Korakakis G, Pavlatou EAA, Palyvos JAA, Spyrellis N (2009). 3D visualization types in multimedia applications for science learning: A case study for 8th grade students in Greece, Comput Educ 52(2): 390– 401.
Lei Gao, Bo Wan, Gang Liu, Guojun Xie, Jiayang Huang & Guanglan Meng (2021). Investigating the Effectiveness of Virtual Reality for Culture Learning, International Journal of Human–Computer Interaction, 37:18, 1771-1781.
Makransky Guido, Borre-Gude Stefan, Mayer Richard E. (2019). Motivational and Cognitive Benefits of Training in Immersive Virtual Reality Based on Multiple Assessments, Journal of Computer Assisted Learning, v.35, issue 6, 691 - 707.
Mikropoulos Tassos, Natsis Antonis (2010). Educational virtual environments: A ten-year review of empirical research (1999–2009), Computers and Education, v.56, p.769-780.
Murdin Louisa, Golding John, Bronstein Adolfo (2011).Managing motion sickness, BMJ: British Medical Journal , 10 December 2011, Vol. 343, No. 7835 (10 December 2011), pp. 1213-1217
Pallavicini Federica, Pepe Alessandro (2019). Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Display s: Immersion, Flow, and Positive Emotions, CHI PLAY EA '19, October 22–25, 2019, Barcelona, Spain © 2019 Association for Computing Machinery.
Schmitt Natalie Crohn (1979). Intimations of Immortality: W. B. Yeats's "At the Hawk's Well", Theatre Journal , Dec., 1979, Vol. 31, No. 4 (Dec., 1979), pp. 501-510
Steuer Jonathan (1992). Defining Virtual Reality: Dimensions Determining Telepresence, Journal of communication, 42, 4, p. 73-93.
Whiteloch Denise, Romano Daniela, Jefs Anne, Brna Paul (2000). Perfect presence: What does this mean for the design of virtual learning environments?, Education and Information Technologies, 5(4) pp. 277–289.
Williams Martin (1983). Ancient Mythology and Revolutionary Ideology in Ireland, 1878-1916,The Historical Journal, June 1983, Vol. 26, No. 2 (Jun., 1983), pp. 307-328.
Οπτικοακουστική πηγή
https://www.youtube.com/watch?v=HWzgPims2Yo&list=PLjZmPbW_oXkrvrXLlPZ-mqNMO5WBS3NjENoh's influence on W.B. Yeats
Ανέβηκε στο youtube 3 Δεκ 2016 από τον χρήστη JapanSocietyNYC