This is a board game for 2-10 (recommended 6) players. Players split into two teams and engage in turn based combat on a grid based map. There are 6 classes for players to choose from allowing for different playstyles and team compositions. The aim of the game is to capture the other teams flag before they capture yours.
This was a small solo project I created over the course of 6 weeks. It was made for one of my second year Uni papers as a research project. Through making this I set out to learn more about balancing, iteration, and map design through rapid iteration and regular playtesting. As it was a solo project I had to do all the art assets myself, and I took it as an opportunity to practice pixel art.
The development process for this game was heavily documented. You can read more information here such as the full GDD and my development journal.