There will be a virtual meeting at the end of each lesson after assignments have been handed in. Assignments will be displayed in gallery style, students will be able to walk around, view the work, give, and receive constructive criticism.
I will be able to assess students’ understanding of vocabulary, technique, and topic.
Students take full advantage of this "cultural instrument" through which collaboration and instruction can be gained. Students learn not only from study and programs, but from their peers. Interaction, learning from new cultures and experiences, contribute to inspiration. Students can also gain input from their peers and become active in ventures that without the "social” aspect of this new technology would not have arisen.
At the end of the class, there will be a group activity. Students will break up into groups and find 6 pieces hidden throughout the island. They will be asked to snap pictures of the artwork and write a brief description of the piece and specifically what elements of art can be observed. Scavenger hunts allow students to practice problem-solving in a tangible way. It helps to reinforce and act-out methods they have been taught by parents or teachers in a physical way, leading to increased retention of the lessons. Scavenger hunts are easy to customize to your students’ abilities and interests. (https://educationaladvancement.org)
There will be interactive boards. These are basically visual formative assessments, where they can practice their ability to visually recognize the elements of art. This will be for bonus points in the class.
If a game is a mental, physical, or virtual activity that has rules, and people do it eagerly for pleasure; How can we motivate students to learn these fundamentals and do it for pleasure?