I started playing the Assassin's creed 2. I really love authenticity. To feel each game differently, with different language and accents. Therefore, I need advice: Does the game lose something if you put Italian voice acting? Like, maybe in some parts where character speak French, in italian do they ignore this and will still speak Italian? Or is there enough Italian accents in English to get you immersed? I don't care if I don't understand what characters speak: I have subtitles for that. I'm curious, what is your opinion on this?

Altair more than likely spoke Arabic, making discussions with people of Arab heritage easy to talk to, but when he spoke to King Richard, he would have to have spoken Anglo Norman French (not English). It is unclear how Altair would know French and it's unknown if the Lionheart knew any Arabic. Given that Richard spent 9 years and 6 months of his reign in the Middle East, it is likely he spoke to Altair in loose Arabic. It is also possible that Greek could have been their common language as Richard married Berengaria of Navarre in Cyprus. At that time, Greek was the most common tongue in Cyprus and Altair, could have studied it as he grew up.


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Ezio Auditore is a lot more easier to explain. While the vast majority of his discussions likely took place in Italian, he has confessed to knowing "some" French. In Brotherhood he speaks French to the guard outside the french encampment. While the guard does speak in the animus English, it is likely he was still speaking French ("What part of France are you from?"). It is likely that Octavian de Valois did speak some Italian as he had a colourful exchange with Bart, who more than likely didn't speak a word of French. The more perplexing question is how did Ezio speak to Yusuf Tazim in Revelations. In the height of the Byzantine Empire, Greek was a very common tongue. When Ezio was around, Greek was still a common tongue there along with Arabic. WE all know Ezio came from a wealthy family in Italy. The likelihood he knew Greek or perhaps even Arabic due to being an Assassin was highly likely. Ezio likely spoke both Italian and Latin fluently and knew a fair amount of Greek on the side. With his education into languages, it likely didn't take long for Ezio to understand Turkish as well. It is also seems like Yusuf first spoke Italian to Ezio as he seems to stumble while talking through the Animus translator. They then appear to fall into a common tongue, more than likely Greek.

Edward Kenway was likely the least educated assassin of all. He spoke common English for sure, otherwise he would have no common tongue at all with Bonnet or Ade. He also likely knew Welsh. Havana at the time of Edward was a busy trading hub. It's more than likely the merchants could speak English along with Spanish. His meeting with the governor was also likely conducted in English as the assassin Edward slew was an Englishman and they expected Edward to as such. Both Ade and Ah Tabai's understanding of English is not really a mystery. Ade was a slave and had been born as such. Therefore he likely knew very little of what was meant to be his native language. Ah Tabai knew English from when the British and Spanish brought over the teachings of the Assassins. Ah Tabai would have be exposed to perhaps both English and Spanish and could easily have been trilingual.

Invading my own country has been one of the most surreal experiences of playing Assassin's Creed: Valhalla, and the variety of languages included in the game makes it one of the most thought-provoking.

Akwiratkha: For myself when translating, I had to keep in mind to not use modern vocabulary, which was pretty easy because there was almost zero. The challenge in working with the language was expressing things and not using English words. Ubisoft avoided portraying ceremonies to avoid cultural mistakes.

I was able to fix it by creating new account and than switching languages and restarting the game(it doesn't change right away). The sad thing is that it has inherited the language from old AC2 game(there I didn't even try to fight it, because i already knew the game)

The solution was to go to My XBox -> System Settings -> Console Settings -> Language and Locale and choose an english-speaking country for your locale. (Only changing the language did nothing in my case).

Ubisoft's Assassin's Creed Mirage is one of the few AAA video games to feature Arabic audio and text. It's also in a smaller crowd of titles to feature classical Arabic, the language that would be prominent for the golden age of Baghdad, where the game's lead, Bassim, embarks on his adventure.

"The game is fully voiced in Arabic as the launch proposition. It's a part of the game. We [paid] special attention [to the fact] that people love to play Ghost of Tsushima in Japanese, for example. Honestly, it would have been a shame to miss that opportunity to return to the Middle East with Assassin's Creed and not [include] a language that is still here," he says. "It feels more accurate to play in Arabic, even if you're not Arabic."

The duo explains that the implementation of the language began at the start of Mirage's development. While the linguistic and cultural relevance required a lot of hard work, the basic translation was easy as classical Arabic is readily available and actively spoken.

Alemam says, "Classical Arabic is still taught at schools today. So, people grow up in the Arabic region, learning [the language]. It's used in academia, entertainment, the news, and newspapers. Many books are [are also] written in classical Arabic as well. So people are used to it, and it's still preserved."

It was also the literary form of the language used from the 7th century until the Middle Ages. Assassin's Creed Mirage's narrative takes place in 9th century Baghdad when science, the economy, and culture were thriving.

To ensure the cultural accuracy of Mirage, Ubisoft used localization and language service provider Arlation, and eight linguistic experts worked on the game. It also worked with experts such as Dr. Raphal Weyland and art historian Glaire Anderson.

Additionally joining Alemam were other Ubisoft staffers who assisted with the language/culture. Senior manager of inclusive games and content Maya Loral and Malek Teffaha, diversity inclusion and accessibility senior manager of project management, worked on the project.

That effort is understandable as Mirage is the first Assassin's Creed title fully Arabic localized in language and text (although Alemam notes that every Assassin's Creed title since Black Flag has included Arabic text options). At the same time, Assassin's Creed Syndicate was the first to feature an Arabic voiceover for the game in the Middle East and North African market.

Regarding the authenticity of the culture and language, Ubisoft employed actor Eyad Nassar as the voice of protagonist Basim in the Arabic version of the game. Nassar is well known for his acting career in the Middle East, with a filmography including a number of historical dramas, so it seemed a natural fit.

He adds, "I'm [also] looking forward to the sub versus dub debates that will happen between players. [Between] the people that enjoy the English language voiceover, and those that prefer the native Arabic audio while reading the subtitles instead, it's going to be very interesting."

If the Isu created humanity, Henry posited, then their language is also the precursor of human idioms. While there is no common root to all of the existing languages on Earth, he was particularly interested in the Indo-European language family.

For the launch of the second expansion in Paris, a secret was even hidden in the actual Saint-Denis Basilica, inviting players to go out into the real world to investigate after discovering an in-game clue. "I was really surprised to see the Isu language mystery gain such momentum and be solved so quickly," says Dagonneau.

The first Assassin's Creed game originated out of ideas for a sequel for Ubisoft's video game Prince of Persia: The Sands of Time, aiming for the seventh generation of video game consoles. The Ubisoft Montreal team decided to take the gameplay from The Sands of Time into an open-world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Order of Assassins, based upon the historical Hashashin sect of Ismaili, who were followers of Shia Islam, heavily borrowing from the novel Alamut.[2][3] Ubisoft developed a narrative where the player would control an Assassin escorting a non-playable Prince, leading them to call this game Prince of Persia: Assassin,[4] or Prince of Persia: Assassins.[5] Ubisoft was apprehensive to a Prince of Persia game without the Prince as the playable character, but this led the marketing division to suggest the name Assassin's Creed, playing off the creed of the Assassins, "nothing is true; everything is permitted". Ubisoft Montreal ran with this in creating a new intellectual property, eliminating the Prince, and basing it around the Assassins and the Knights Templar in the Holy Land during the 12th century. Additionally, in postulating what other assassinations they could account for throughout history, they came onto the idea of genetic memory and created the Animus device and modern storyline elements. This further allowed them to explain certain facets of gameplay, such as accounting for when the player character is killed, similar to The Sands of Time.[5]

In 2023, Ubisoft released Assassin's Creed Mirage, a smaller title which sought to pay tribute to the franchise's earlier installments by focusing on stealth and assassinations over its predecessors' role-playing elements. The game started development as an expansion for Valhalla before being turned into a standalone release, and was set in 9th-century Baghdad during the Islamic Golden Age, a decade before the events of Valhalla, to which it served as a prequel.[9][10] 006ab0faaa

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