Project Ether

Project Ether

Early Figma Wireframe

An early wireframe that my UI /UX lead and I designed for the game. 

Other Artifacts

With the focus on the fusion between arcane and military tech , designing the main HUD elements felt daunting because magic and tech are oppositie ends of a spectrum where magical elements are more whimsical and colorful while military tech is metallic and stiff. I was able to achieve a balance after my iterations and references from other games that had minimalistic elements that minimic high tech and games that blended more with  a witchy or magic aesthetic in their interface designs. 

Audio wave asset
speaker portrait asset

Above is an asset for incoming audio calls during dialgoue sequences and below is the speaker portrait asset.

Dialgoue concept sheet

Concepts for dialogue boxes.

hexagon crosshair asset

Magical Crosshair