Off the Streets
Off the Streets
Duration: July 2023 - Present (currently still in development)
Role: Producer, UI Designer
Skills/Tools: Google Suite, Figma, Linearity Curve
Designed wireframes for menu layouts and menu flows that focused on matching game's aesthetic
Created and tested color palette that is color blind accessible
Designed and created fictious logos
Organized both department lead meetings and general meetings in an Agile enviornment
Collaborated with department leads to assign and manage tasks
Menu Designs
When creating these designs in figma, I focused on the main theme of the game which was racing. In the racing related segments, the main shapes I used are parallelograms which are found in a lot of racing games because of their angles that invoke a speed feeling. In addition to the game's aesthetic of being anime-esque with bright, bold colors, I encorporated accents and shadows to blend the game's unique experience of both racing and visual novel segements.
Color Palette
While making the color palette, I worked with the lead arist of the game to create a color palette that fits the art style of the game and to generate colors with enough contrast that creates a more accessible experience for those who are colorblind. Using figma's plugins to simulate colorblindness, I was able to test how each colors compare with each other to ensure they had enough contrast.