Since there were blocks, there was creativity. We not just inhabit it, but shape it, make it and care for it.
As a mapmaker I try to see the world as an blank canvas, and I love to draw the first ideas onto it, create chaos and express all of what's worth being told.
After the chaos, there comes the purge... Not a literal one, no. Nothing gets removed (for the most part) but just put to a side waiting to be used later or to serve as inspiration.
When a world starts to get a shape of it's own and the "inspiration pile" grows, a bunch of new doubts emerge; Is this world big enough? Will this idea get bigger than it is? Should I make several versions of it?... The trick to contain all of them, in my opinion, is to create several worlds. It may not be the best idea, and I'm sure there's better ways for me and my disk space to do it. But in the end I like to have all the options availible. In average, every project ends up having around five preliminary variations, twenty to thirty copies on different stages of progression and at least five final versions (Sorry Nadja for making you end up correcting most of the text in "PA")
Have I found "the way" of building? I don't think so, but I sure do love doing it!