Background
Entre Sueños began as a personal experiment to explore what could be achieved by a solo independent developer using modern technology, creativity and AI-assisted development tools.
Developed under Arker Games using the Godot game engine, the project combines a passion for psychological horror with a distinctive blinking mechanic that allows players to shift between two realities, uncover hidden clues and solve mysterious puzzles.
Following the release of SARA, the first Arker Games title, Entre Sueños became an opportunity to build on that experience, experiment with new ideas and push the boundaries of what one person can create without a traditional development team or large budget.
The goal was never to create a blockbuster, but to deliver an atmospheric, enjoyable horror experience while demonstrating how accessible tools and artificial intelligence can help bring creative ideas to life.