Merge Cube
Merge Cube
Merge Cube - AR Material Review
Tim Scapin, AREA
November 17, 2020
Material
35 Shore softness HE foam
Dimensions
72mm x 72mm x 72mm 2.5oz (113 grams)
Merge Cube
Tablet / Smartphone stand
Cube stand
The developers of Merge Cube took a 2.5oz piece of HE foam, paired it with AR content, and created a robust learning experience. The Merge Cube is designed to allow users to view virtual AR models in the palm of their hands; from animals to planets. Users download an app, point their device at the cube, then watch it transform into a virtual object. For the purposes of this review, I will discuss the functionality of the cube and the quality of the interactive experience. While content is available from Merge EDU, I will be focusing upon free apps offered in the Apple App Store. Keep in mind that Merge Cube is compatible with iPhone, Android, and Windows 10.
A Google search revealed a website Merge Miniverse (URL: miniverse.io) which was created by Merge Labs. A page titled ‘Merge Cube Experiences’ displayed 30 apps which worked with the Merge Cube. Of the 30 apps, 15 were free and 15 were available for purchase. Prices ranged from $0.99 to $8.99. Since the device I would be using was an iPhone I visited the Apple App Store with the goal to find at least three apps which were self-identified as educational and free to download. I searched the term ‘merge cube’ which generated a list of several apps. Many apps seen on the Merge Miniverse site were found in the search results. The only iOS apps that were self-identified as educational were available for a fee. I chose three free apps that I determined to be most aligned with educational value as opposed to those centered around game play or novelty. These apps were TH!NGS for MERGE Cube, Moment AR, and Merge Object Viewer.
While this review does not center upon the apps themselves, their functionality plays an important role in the view of the Merge Cube. It is necessary that they deliver some level of substantive content in order to determine the Cube’s functionality and quality of interactive experience. The first app explored was TH!NGS for MERGE Cube. After just a few touches of the device screen I was able to begin interacting with the cube. One model offering was titled Holo Body which displayed an AR model of a human skull and a human heart. I chose this because it fell into the vein of education. Moving the cube in space allowed for the easy manipulation of the AR model. Even though the model was ‘anchored’ to the cube it did not adversely affect its quality or ability to adjust the angle in which it was viewed through the device. The second app, Moment AR, worked very well with the Merge Cube allowing for AR models to be easily accessed and viewed. This app is designed to help children with special needs identify feelings and emotions through engaging with unique characters that represent feelings and emotions. The final app was Merge Object Viewer. Merge Object Viewer offers an immense catalog of AR models separated into ‘Collections’. Collections encompass educational content to include Ancient Egypt, Cells, Engines, Fossils, and Space Science, among others. Many include more than one dozen models. The Merge Cube worked extremely well with this app. AR models were quickly accessible and able to be manipulated and point of view adjusted.
While free educationally-centric apps options were limited in the Apple App Store, the three apps used assisted me in achieving the goal of assessing the Merge Cube. These apps possessed enough quality content and ease of use that I was able to determine the functionality of the cube and the quality of the interactive experience. The Merge Cube’s ease of use was impressive. As long as it was visible through the device it worked extremely well absent of any complications or technical glitches. The AR model was anchored to the cube and easily manipulated in the user’s hands. Overall, Merge Cube proved to be extremely functional and an excellent AR material when paired with a solid AR app.
The Merge Cube is presently available on their Amazon store for the price of $14.99 (USD) or on their main site store for $19.99 (USD). A search of eBay may be a viable root. Merge EDU does offer access to content, but for a substantial fee. For US customers, schools can purchase a Classroom License for $995/yr for a 1-year term or a Schoolwide License for $2,495/yr for a 1-year term. The Classroom covers 30 simultaneous users while the Schoolwide covers unlimited access for all students and teachers in a school. A selling point is that educators can bypass acquiring a large catalog of physical teaching aids and instead utilize the library of over 1,000 digital models. Merge EDU does have a page on their website that is intended to help locate grants and funding sources.
All three apps are available in both the Apple App Store (iOS) and Google Play Store (Android).
Screen capture from:
TH!NGS for MERGE Cube
Screen capture from:
Merge Object Viewer
Screen capture from:
Merge Object Viewer
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https://miniverse.io/experience?cr=5802&e=moment-arhttp://mergeedu.com/cubePhysicists Measured The Central Engine That Powers Solar Flares For The First Time. https://www.sciencealert.com/physicists-have-measured-the-central-engine-that-powers-solar-flares-for-the-first-timehttps://apps.apple.com/us/app/th-ngs-for-merge-cube/id1253049594https://apps.apple.com/us/app/moment-ar/id1448116339https://apps.apple.com/au/app/object-viewer-for-merge-cube/id136754436