Maps of the Realm

The Empires of Aircialon

Key

Nordheim

The Nordheim

"The Frozen north"

A fierce home to Giants, Dwarves and the brutal tribes of Men. Druids mark their Warriors with Runes of power to help them overcome any enemy as Leprechauns use magic to find infinite sources of gold. Women are trained as Valkyries, Elite Battlemaiden healers that can turn the tide of any battle.

The Dwarves of the north are a hardy and savage bunch. Their ability to become so enraged, few can stand even the sight of them. They have kept the Frost Giants at bay for more than a millennia. With few animals able to traverse the rough terrain of the north, Nordheim armies are most often made up of infantry. Only the Jarls of southern Asgaard have found renown on the battlefield.

Nordheim battle prayers are often the last thing their opponents hear before slipping into the icy darkness of the afterlife.

Pictlund, Asgaard, Vanaheim

Dynasty of the Sun

"Gatekeepers of the Endless West"

The Empire of the Sun is an Ancient Empire that has endured control of the west for some 2000 years. A Dynasty where clans vie for power and honor is the currency that purchases it. Masters of the 4 Elements, they have sorcerers who are elemental benders that can summon all forms of destruction. Imperial Archers wear enchanted silk armor are said to be virtually unmatched.

The Gōremu or Stone Golems have protected the empire since the earthbenders of the Quan created them. Only the Du Jiao Shou clans maintain trade and peaceful relations with the outside world. But the unicorn clan are still fearsome protectors of the empire, when driven to take the battlefield. Shadowland Samurai and Ki’rin Kensei have kept the horrors of Everdark at bay as well as all other forces that have ever attempted to lay claim to Taiyō lands.

All TaiyĹŤ are unwavering in protecting their sovereignty and they defend their lands from all invaders with a legendary fury.

Du Jiao Shou, Quan, The Shadowlands

Penthusian Commonwelath

"All Roads lead to Penthusia, the center of the world"

A kingdom born from the alliances of many races. Blessed or cursed to be located between almost every other Empire on Aircialon these peaceful shepherds learned the ways of war by breaking the shackles of subjugation. Diversity is this empires strength, and they embrace that fully. Clockwork Automatons fight alongside Valiant Paladins and Arcane Archers to protect each others freedom.

Everspring, The Dalelands, The Clockwork Kingdom

The Savage Lands

"The Fey Folk"

Another diverse Empire made up of those who could not fit in elsewhere. Dwarves, Minotaur, Fey Folk, Centaurs, Gnolls and Men all band together to protect some of the most precious yet Savage Lands in the realms. The only place Gold and Mithril is plentiful is near Myth Vallanir. The forge of the world. Also deep in the Fey Forests grows the godswoods. The giant trees used to make the best arrows, staves and wands.

Twilight Mountain, Iron Forest, Howling plains Children

Diamond Imperium

"Keepers of the Twelve Tables and the bringers of science"

There was an expression, All ships sail to Lepcis Magnus. The most ancient of all ports, the Diamond Imperium has been the hub of all the worlds trade and exchange of ideas for centuries. As such they developed the most advanced society and have mastered the use of Wildfire to defend it. A magically enhanced oil that can be used to fire muskets. Masters of the quarry and building their architecture is unparalleled.

Invidentia, Aeturnus, Furorum

Many Spear Clans

"The Orc homelands"

The youngest empire by far, as for several hundred years the orcs were a fractured and disorganized civilization. Internal wars vexing any attempt at becoming a major force in the realms until the domestication of the War Mammoth and the Behemoth. Roughly 100 years ago Bel'Shazz'aar a Tanar'ri lord and his infernal legion were displaced from their plane and settled in a city now simply called Hate, near the Demon Sea. Breeding with the orcs has bolstered their stock.

Blood Moon Tribe, Crimson Tusk Clan, Shadow Spear Horde

Golden Horde

"Nomads of the open steppe"

There is a vast wasteland of Storms and Steppe inhospitable to most. A place that is so desolate, many find it impossible to traverse let alone settle. This place is the the home to the Golden Horde. A nomadic people who atop their horses they live under the everlasting sky. With thundering hooves, they crush their enemies, see them driven before them and revel in the lamentation of their women.

Tuigan, Dothrakki, Hyrkannia

Zambria

"The followers of the lore-giver and the people of fate."

The jewels of the desert. Cut off from most of the world by harsh deserts and turbulent seas the Zambrian Empire flourishes. Land of the Genie and Tempest, the citizens of the Caliph prosper where other would perish. Masters of the shifting sand they have warred with the orcs of the far north and the Horselords at their border for generations.

Xandir, Zakharra, Zamora

Kush Empire

"People of the endless jungle"

The most ancient and secluded empire in the game. Their unrivaled mastery over animals and the jungle has kept their lands safe since the dawn of time. Totally capable of living off the land, They use pluma magic to have the land come alive and defend them in times of dire emergency. Women warriors often shock enemies, before the fire arrow is fired. Blood magic and ancient priests round out these mysterious jungle kingdoms.

Stygia, Naz'Ca, Tet'Lachi

Cult of the Dragon

"Followers of the Scaly Way"

The Wyrmspeakers of Dragon Keep have carved out this fledgling empire only after initiating a pact with the other cults, Zath and Set. Together their influence has rivaled all other Empires despite having considerably less land. By thriving on the seas and their subjugation of the Corsairs of the Great South Ocean the cults have carved out an UNDERWORLD EMPIRE. The Wyrmspeakers have stolen the secret of raising the dead from the Black wizards and have used it to make their dragon masters immortal.

Cult of Zath

"To betray, you must first belong."

The Cult of Zath is another rising nation state carved out by fanatics in a desolate haunted woodland. The Spiderloving cult has stolen technologies from its southern neighbors and created an arsenal that is now feared across the lands.

Their Priestesses of Lolth are a hateful and powerful group not to be underestimated

Lastly their fanatic population can easily be mobilized into an effective fighting force with little effort. Ready to overwhelm any adversary.


Cult Of Set

"We are the Infinity seekers.

Crush Infidels"

A nation forged by exiled Stygian Priests. The tower of Set stands as a terrifying bastion of cruelty and fanaticism. They seek to spread to every city. Two, Three years ago just another snake cult, Now everywhere. They are said to be deceivers, They murder people in the night.

Their doom riders are feared everywhere and they Knights are some of the best horseman in all the Realm.

Allying themselves with the other fanatics has given them power that is truly awe inspiring.

Everdark

"A cursed land"

The most unique civilization in the game. Everdark is a cursed land, where the dead cannot rest and magic works in strange ways. Those who join the everlasting legion are granted vasts powers at an incredible cost. This civilization has been kept in check only by the cooperation of all the civilizations around it. If ever left unchecked it could easily become a force that no empire could withstand.


Black Wizards of the Mark

The Realm of Aircialon