The pandemic forced many of us in education to step up our digital game. Although the transition was often stressful under the circumstances, we now have so many more tools in our digital arsenal that make it easier for us to implement exciting and effective global learning activities in our classrooms that hit the "transformational" levels of technology integration as shown in the SAMR model.
Increasing Digital Literacy and Citizenship through Global Education
Have you ever heard the analogy of trying to fly the plane while still building it? Our students are doing just that: they are avid digital consumers and producers, but many of them have gaping holes in their understanding of how much richer (and safer) their online experiences and communications could be with better knowledge of digital tools and citizenship.
Many states are implementing required digital citizenship programs that focus on digital trails and cyberbullying, but the Internet also offers teachers and adults so many opportunities to connect with people from other nations and backgrounds, opportunities that are often ignored in our classrooms.
The first two videos above are short introductions to the SAMR model and Digital Literacy, but I encourage you to watch Alan November's talk about his book Who Owns the Learning?. If you do any kind of research in your classroom that involves the Internet, listen to his experience with showing students how to find and communicate multiple perspectives when examining international topics. Honestly, it's valuable for just about any lesson where students are using search engines.
Wondering where to begin? The table below shares the digital tools that helped me "dip my toe" into the vast waters of Global Education! Although these worked for me, please know that there are so many ways to add a global aspect to just about every lesson. Think about the tools you're already comfortable using. How can you leverage them to suit your grade level and curriculum?
Because Digital Citizenship and Literacy encompass so many aspects of students' digital use, I've restricted my recommendations to those that I used to build